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Archaic Fantasy

Improve your survival experience with the Archaic Fantasy Addon! This mod adds in a wide variety of new bosses, mobs, weapons, items and challenges for both new and experienced Minecraft players to enjoy.
Necropolosis.png

Necropolosis.png

Description

Improve your Minecraft survival experience with the Archaic Fantasy Addon! This addon includes a wide variety of enemies, mobs, items, and bosses, with more to come in future updates, as this addon will be updated regularly. From Undead Sand Serpents to Ice elementals and skeletal mermaids, this addon includes 30 new mobs and many new challenges and rewards for all Minecraft players to enjoy.

This latest update introduces a new final boss, Necropolosis, alongside additional mobs, items, and numerous bug fixes and improvements.

Due to the size and scope of the mod, not all information can be listed here. Extra information can be found on the WIP Wiki.

Archaic Fantasy reimagines survival Minecraft with new progression, bosses, tools, mobs, and challenges for both new and experienced players to overcome.

Archaic Fantasy Trailer:



FEATURES:

                                       

 

 

                               

 

                 

An 8 Wave invasion event triggered by using the new "Cosmic Whistle", the Piglin Invasion requires  you to fight through hordes of Piglins, Piglin Brutes, Hoglin Brutes, War Ghasts, and finally, the Piglin Orc. These piglins have all found a cure to the zombie virus, and will not be infected when they enter the overworld. Beating the invasion will give you lots of gold, netherite, and the new Netherite Sickle, dropped by the Piglin Orc. Beating the Invasion event is extremely challenging, so the player should come equipped with the best gear and potions they can find.

 

                           

Currently the strongest mob of the mod, Necropolosis is extremely powerful and dangerous. A summoning guide can be found on it's wikipedia page: It is extremely powerful, and players should only attempt to fight this boss if they are extremely well prepeared with proper armour, potions and weapons. A shield is also mandatory to bring to this fight, as Necropolosis deals extremely high damage, and has a high intensity, exploding laser beam attack. Upon death, Necroplosis drops a Catastrophic Star, which can be used to craft a Catastrophic Beacon, which the player can use to shoot laser beams at opponents.

 

 

                     

The Prime Guardian is a mid-game boss, capable of shooting fireballs, shooting Guardian Bombs, jumping over targets, swimming through lava, and creating a massive shockwave attack. The Guardian only spawns in the new Bastion Castle, and upon death drops a Prime Core, which can be used to craft a Staff of Prime, which can be used to shoot out wither skulls.


A gigantic, possessed pair of Dentures, Catastrophe is the earliest boss that players can face. It attacks by summoning skeletons and Watchers, but also by charging through the air and biting it's targets. It is very durable and doesn't burn during the day. If Catastrophe is killed while the player has the Deactivated Totem of Necroplosis in their offhand, it will become charged.

 

 

                           

The Terrible, undead sand serpent, this creature can only be summoned by playing a tune out of the Desert's Flute, but you must be wary, this creature is extremely dangerous and powerful. It's body deflects most projectiles, and it has a wide variety of attacks, including a sandstorm, bite and roar attack. It is also capable of summoning the new elemental The Blast, and will summon great sand tornados to aid in battle. While the husk is immobile, it's bite can still pierce the strongest of armor, so it is recommended to bring a shield, and time it's attacks in order to block them. Upon death, the Husk drops the Desert's Club, a very powerful, but heavy, weapon.




The Ender Dragon also recives an improvement in this addon, as it gains a retexture, emmissive wings, and now drops Dragon Scales, which can be used to craft Dragonscale Bow, Swords, and Armour.


                     

There are 26 other mobs in this mod. I won't go into an extreme amount of detail, so if you want all of the information, be sure to check the wiki.

Ender Beast: Spawns commonly in the end, they are the stronger, more dangerous version of endermen. They have a chacne to drop Dragon Scales upon death.

Void Slime: Spawns in the end, drops void slime balls upon death, which can be used in advanced crafting recepies.

Weaver: An outcast Illager who lives in Weaver Temples, they can summon Banes and upon death, drops the Totem of Necropolosis.

Skelemaid: Spawns in oceans, are incredibly hostile, and drop bones upon death

Watcher: Spawning at night, Watchers have the ability to phase through walls, although they burn in daylight. They drops lens, which is now used for crafting Eyes of Ender, and for summoning Catastrophe

Blast: The ground elemental, these mobs shoot earth charges at it's targets, drops Earth charges which can be thrown, summoning a sand tornado wherever they land.
Blub: Water elementals, they spawn around under water fossils, drop blub rods upon death, which can be used to craft tridents.
Berg: The Ice elemental, shoots ice charges which freeze and slow down targets. Drops said Ice charges upon death.
Bane: The Catastrophe Elemental, shoots catastrophic charges, which causes targets to wither



The snail: slow moving mobs that occasionally drop slime balls, they can be bred with wheat and on death they drop snail shells, which can be eaten.

Moobloom, Moolip and Moocorn: Spawning in plains biomes, these bovines can be sheared for their flowers, or can be killed for their beef.

 

Spawning rarely in Mangrove Forests, Hollinasaurus are extremely hostile, even attacking other members of their own kind. To tame one, you must steal a negg from their nests, hatch it, and feed the baby steak. After the baby grows up, it can be ridden and told to sit. It will also defend it's owner, and if it's attack is blocked by a shield, it lets out a gigantic knockback roar.


By feeding a Hoglin Brute Crimson Fungus, and then the new Green Apple, Hoglin Brutes can be tamed, and be made immune to zombificiation. When equipped with Hoglin Brute Armour, they can be ridden. Their basalt hooves allow for them to walk across lava, and they are also able to be saddled by two different riders.  They won't follow their owners, but they will still defend them, making them very useful protectors.


Gigantic Golems, the Netherite Golem function similarly to Iron Golems, however, they are always neutral, and will attack the player if provoked, as well as the fact that they can walk across lava, similar to how striders can. They are one of the strongest mobs in the game, and can be summoned by using two netherite blocks, and a nether star.


Throughout the overworld, Human Towns will now generate. Living inside will be Humans, with hundreds of different varients. Every human will spawn with a random name, and Human Knights will be able to equip armours and tools (when dropped infront of them), and can be tamed using emeralds. Humans will sleep at night, have different professions, and function similarly to villagers. 

Images of procederally generated towns:

 

Updated Spawn Eggs to match Vanilla


New Weapons, Armour + Armour Trim Compatibility!

(Dragon Scale Armour, Staff of Prime, Netherite Sickle, Dragonscale Sword, Desert Club, Dragon Scale Bow, Catastrophic Beacon)


Installation

To Install the mod, make sure both the recourse and behavior packs are enabled, experimental settings are not required for this addon!


FYI

You cannot use any of the assets found in the addon, such as the models, code, animations, textures or anything else found in the mod.

Creating other links to download this addon is also not allowed

It is perfectly fine to make videos including this addon as long as you leave credit!

The Archaic Fantasy Team

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