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Andy's Handy Hotbar Reloader

Automatically refill hotbar slots, anchor preferred items, and save 16 per-player Hotbar Blueprints with visual previews for Minecraft Bedrock.
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andys-handy-hotbar-reloader-v1.0.2.mcaddon

File nameandys-handy-hotbar-reloader-v1.0.2.mcaddon
Uploaded
Aug 2, 2026
Downloads
79
Size
2.0 MB
File ID
8564526
Type
R
Release
Supported game versions
  • 26.30

What's new

Initial Release — Version 1.0.2

  • Introduces Andy's Handy Hotbar Reloader for Minecraft Bedrock 1.26.30 and newer.
  • Adds event-driven auto-refill from matching items already carried in the player's main inventory.
  • Supports blocks, food, consumables, thrown items, ammunition, and compatible replacement tools and weapons.
  • Adds independent Unmanaged, Refill, and Anchored Slot Memory modes for all nine hotbar slots.
  • Adds up to 16 named Hotbar Blueprints per player.
  • Adds visual nine-slot Blueprint previews with saved item/block icons, names, empty positions, and Slot Memory modes.
  • Uses Mojang's verified vanilla texture metadata for Blueprint icons and avoids missing-texture checkerboards for unsupported/custom items.
  • Adds availability previews, safe loading, renaming, overwriting, deletion, and next-Blueprint cycling.
  • Saves desired items, empty positions, slot rules, Anchored memories, matching preference, replacement priority, feedback, warning threshold, and returned-container behavior with each Blueprint.
  • Adds Exact Item Details and Same Item ID matching modes.
  • Adds Smallest Stack, Largest Stack, and Nearest Inventory Slot replacement priorities.
  • Prefers the compatible replacement with the most remaining durability when durable candidates otherwise tie.
  • Adds safe returned bottle, bowl, and bucket relocation when inventory capacity allows.
  • Adds configurable low-stock warnings and Quiet, Action Bar, Sound, or combined feedback.
  • Adds the ReloaderControl settings shortcut made from an ordinary renamed vanilla stick.
  • Adds no-cheat /ahh:* menu, toggle, status, Blueprint, save, load, cycle, tool, and help commands.
  • Adds per-player settings and Blueprint persistence for multiplayer worlds and Realms.
  • Adds in-game diagnostics and first-join guidance.
  • Uses stable Script APIs and does not require a Beta API experiment, Resource Pack, or add-on dependency.

All refills and Blueprint loads use items already present in the player's own inventory. The add-on does not create supplies or pull them from nearby containers.

Created and published by AndyTheMakerMC.

This mod has no additional files