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Alpine: Expeditions

Alpine Expeditions: Mobile tent pitching with alpine mechanics! Cold/warmth, oxygen when climbing to altitude! Dynamic storms! Tools such as oxygen tanks, tents, shovels, crampons, and cold weather gear!
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Description

Insipired by Everest 8000, a Java edition modpack


The tent

Place the tent item and it pitches itself. The doorway ends up on the side you're standing on, so you open the door and you're in, no circling the tent looking for the entrance.

It also clears its own room. Stone, dirt, gravel, snow and ice inside the shell would sit inside get cut away, and if part of the footprint is hanging over nothing, that part gets decked in with planks and propped underneath with support beams, reaching down eight blocks for solid ground. Enough to pitch on a ledge, or straight out of a cliff face. Blocks you placed yourself are never destroyed: the tent script stops and tells you what's in the way.

Pack it up with the tent shovel and it keeps the shell and whatever you put inside it, chests included. Pitch it somewhere else and it comes back how you left it.

Support beams

They auto deploy under the tent, mineable for later use. Free planks!

Crafting

Every item is obtainable in survival.

  • Alpine Tent: seven sticks, three wool and a door. Any wool colour works and so does any door.
  • Support Beam: two iron ingots, three planks of one wood and a stick.
  • Crampons: five iron ingots.
  • Alpine Hat: five white wool in a helmet shape.
  • Parka: a leather chestplate shape with wool at the neck.
  • Snow Pants: leather leggings with wool at the waist.
  • Oxygen Tank: eight iron ingots in a hollow box.

The tent item looks the same whichever wool you used. It doesn't dye.

Altitude

Above Y 200 your oxygen starts draining, and above Y 180 the cold starts building. Without gear the cold finishes you in under two minutes at altitude.

Storms arrive somewhere between once a day and once every four, and last a day or two. If you're out in one, it chews through the durability of the warm gear you're wearing. The alpine hat, parka and snow pants each block about a third of the cold, so a full set cancels it outright; leather armour helps a little on its own. Everything repairs with wool.

A pitched tent counts as shelter. That's the honest reason to drag one up a mountain.

The action bar shows oxygen and cold as bars, then a readout of what you're wearing and how much life each piece has left, so you know when to pull out the wool.

Storms

Storms can generate now dynamicaly lasting up to a day. Note that it uses a default set weather command to do so and if you're not inside a snowy biome, it will not be snowing as the mod intends, it will be a thunderstorm.

Crampons

Iron spikes for the feet slot. Hold jump against a wall and you go up at roughly ladder speed. Let go of jump, or sneak, and you drop off. Any solid face works. They wear as you climb and repair with iron.

Installing

Download the .mcaddon and open it. That installs both packs. In the world, make sure both Alpines: Expeditions and Alpines: Expeditions Resources are active. The scripts live in the behaviour pack and the tent and gear models live in the resource pack, so one without the other won't show up properly.

Enable all experiments just in case. I have not tested it with all experiments off.

Built for 1.26.

Known limits

A shulker box stored inside a chest travels as an item when the tent is packed, so its contents are lost. That's an API limit rather than a bug, and I'd fix it if I could, sadly thats beyond my current scope

The tent door is a custom block animation, because Bedrock custom blocks can't use the vanilla door animation.

A tent deployment leaves planks behind. You can mine them if you want, or leave them behind. Free planks tho!

Beds may or may not work when placed inside tents. Let me know if they work, as I have not tested it yet.

Feedback

Feedback is appreciated! Leave a rating and a comment if you liked it!

Alpine: Expeditions Team

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