
The one and only official version of Alphafied is on CurseForge and MCPEDL. Do not trust reuploads or "fixed" versions from anyone else.
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THINGS YOU WANT TO KNOW BEFORE PLAYING
- This pack WILL replace your overworld with a void. Do not use it on a world you care about.
- This pack NEEDS Experimental Settings (Beta APIs, Upcoming Creator Features, Holiday Creator Features). If you don't turn them on, nothing works.
- This pack is HEAVY. The custom chunk generator, light engine, and liquid simulator will lag low-end devices. Lower your render distance.
- This pack REQUIRES its companion Resource Pack. Without it, every block is a pink/black checkerboard.
- Do NOT mix vanilla items, blocks, or mobs into this pack. It is a self-contained total conversion. You have been warned.
Alphafied is a total-conversion Behavior Pack that recreates Minecraft Java Alpha 1.1.2_01 inside Bedrock Edition. Every block, item, mob, and system is rebuilt from scratch using Script API. It is not a texture pack. It is not a datapack. It is a full engine swap wearing Alpha's skin.
What you get:
Custom Alpha 1.1.2_01 terrain generation — surface noise, caves, dungeons, clay, ore distribution, trees, springs, snow, and the Far Lands at 12,550,821.
60+ custom blocks with proper hardness, tool tiers, and a 16-level light-state system.
90+ custom items — every tool tier, armor set, food type, and material from Alpha.
14 custom entities — Skeleton, Creeper, Spider, Slime, Giant, Pig, Cow, Chicken, Sheep, Arrow, Snowball, Boat, Minecart, Primed TNT. All with custom AI.
A full custom light engine. Torches, lava, fire, furnaces, glowstone, redstone lamps — all emit authentic Alpha light levels by swapping block states around the player.
Custom liquid physics. Water and lava flow using the exact Java Edition flow-cost algorithm. Water ticks every 5t. Lava ticks every 30t.
Full redstone logic — torches, dust, levers, buttons, pressure plates, with neighbor-update propagation.
Sand and gravel fall. Crops grow. Furnaces smelt. TNT primes and explodes. Signs orient. Doors open. Ladders climb.
Alpha fog anchors per player to recreate that short render-distance atmosphere.
Void overworld so the custom chunk generator owns everything from bedrock to sky.
Frequently asked questions:
Q: I loaded the pack and the world is just void. Where is the terrain?
A: The custom generator takes time to initialize. Stand still. Do not move. It is building the world around you. If you run off the edge, you will fall forever.
Q: Can I use this on my existing survival world?
A: No. The pack replaces the overworld dimension with void generation. Your buildings will be deleted. Your chests will be gone. Start a new world.
Q: The blocks look like pink and black checkerboards. What happened?
A: You didn't install the Resource Pack. Install it. Activate it. Restart the world.
Q: Why is my game lagging?
A: The light engine scans a 21x21x21 area around every player every 2 ticks. The chunk generator runs in the background. The liquid simulator is running. Lower render distance or play with fewer people.
Q: Can I use shaders?
A: Shaders that change block lighting or fog may conflict with the Alpha fog anchors and light engine. Use at your own risk.
Q: Will this work on Realms?
A: If the host has the pack installed and all players have the resource pack, yes. Performance will vary.
Q: Can I mine Alpha ores with a vanilla pickaxe?
A: No. Vanilla tools do not exist in this pack's logic. Craft Alpha tools. Use Alpha tools. Live like it's 2010.
Q: The Far Lands?
A: 12,550,821. Walk there. See the edge.
Q: <o>
A: <o>
Credits
Author — Utlover65
Built on @minecraft/server 2.10.0-beta
Inspired by Minecraft Java Edition Alpha 1.1.2_01 by Markus "Notch" Persson / Mojang Studios
Not affiliated with Mojang Studios or Microsoft.
"Minecraft" is a trademark of Mojang Studios.

