Description
As if carrying 44,000 tons in his pockets and smelting things at 3,000°C wasn't enough… Steve has now decided to defy gravity. He can compress the air in his legs to launch himself and glide through the water like a torpedo. Thanks to these compression exercises, he's built up so much strength that he can now vault over fences, tear through the air with quick forward or backward dashes, and even cling to walls!
Steve also stumbled upon a formula to push his skills even further (he calls it the 'Energy Solution'). It gives him such a massive power boost that he can chain dashes non-stop and sprint like crazy. HE IS A MACHINE!!
One night, while out roaming and slaying zombies, Steve noticed one of them clutching a tattered scrap of paper featuring a mythical recipe!! He took down the zombie, snatched the recipe, and realized that—conveniently enough—it called for the exact same solution he had just invented. So, he crafted the item, and it turned out to be a boot: the Spectral Boot.
Picanha: Cows have a god named Mooo mom, find it to get its meat. It doesn't stand out, in fact, there's nothing special about it, but its meat…
-= Mechanics =-
Dash
How to activate: Quickly tap the sneak button (Shift) while moving on the ground. NOTE: If you are on touch/Pocket controls, quickly toggle sneak on and off to dash. This ability, when combined with the slide, only works while walking; if the slide is disabled, it works while both running and walking.
How it works: The system detects your movement direction. If moving forward, you get a strong boost; if moving backward or sideways, you perform a quick defensive dodge. The dash grants 0.8s of damage immunity and deflects projectiles.
Aqua Dash
How to activate: Enter the water, start swimming (sprint button), and hold the sneak button.
How it works: As long as you hold sneak, you are propelled at high speed in the direction you are looking. The boost stops if you release the button, stop swimming, or reach the surface.
Grab
How to activate: Jump towards a wall or ledge and hold the sneak button (Shift) while mid-air.
How it works: You will latch onto the wall. If you release the sneak button from this position, your character will launch upwards and slightly forward.
Safe Fall
How to activate: Press the jump button when you are 1.5 blocks from the ground. It only works within this range. It grants immunity to fall damage and all other damage types for 0.5s. If the fall is higher than 20 blocks, it won't trigger. If you press jump too early, it will fail. Note: If double jump is active, the 20-block limit only starts counting after the double jump is performed.
How it works: Steve hardens his legs so much that he dampens the fall and becomes immune to damage. However, if the fall is too high, his hardening skills are insufficient.
Double Jump
How to activate: Press the jump button while mid-air. You must fall at least 1.5 blocks before it can be activated.
How it works: A classic mid-air jump that propels you higher. Perfect for reaching new areas or extending combos. It recharges upon touching the ground, water, or grabbing a wall.
Slide
How to activate: While SPRINTING forward, hold Shift. Releasing Shift interrupts the slide.
How it works: Steve boosts forward and "accidentally" falls; to avoid embarrassment, he calls it a "slide" and strikes a pose. While sliding, he takes no damage, knocks back anything in his way, and can pass through 1-block high gaps.
Crawl
How to activate: Walk forward and press Shift towards a 1-block high opening.
How it works: For some reason, Steve didn't know how to sneak through small gaps without hitting his head, but now he has mastered crawling.
Fence Vault
How to activate: Press the JUMP button while near a fence to receive a boost, then move forward to cross it.
How it works: Steve performs a vaulting jump over the fence.













