AIManhunt

Play Manhunt With AI Bot Without Internet

File Details

AIManhunt.mcaddon

  • R
  • Jun 26, 2026
  • 203.99 KB
  • 2.4K
  • 26.30

File Name

AIManhunt.mcaddon

Supported Versions

  • 26.30

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ AI MANHUNT — CHANGELOG Version 1.0.0 | Initial Release ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

🚀 INITIAL RELEASE

This is the first public release of AI Manhunt for Minecraft Bedrock. Everything listed below was built and tested for this version.

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🧠 HUNTER AI SYSTEM ─────────────────────

  • Custom A* pathfinding engine built from scratch
  • MinHeap priority queue for optimal path computation
  • Block cache system for fast repeated block lookups
  • Hunter recomputes shortest path every 1.25 seconds
  • Supports 4 movement types: Walk, Jump, Fall, Bridge
  • Automatically chooses bridge vs go-around based on which path is actually shorter (cost comparison)
  • Partial path fallback — if full path can't be found, hunter moves as far as it can and recalculates
  • Waypoint marker system — hunter uses native Bedrock AI to chase an invisible marker entity, giving smooth and natural movement animations at all times

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🗺️ TRACKING & NAVIGATION ──────────────────────────

  • Hunter tracks player across infinite world distance
  • Automatic dimension following — Nether and End supported
  • Hunter teleports to player's dimension within 3 seconds of player entering any portal
  • Rescue teleport system activates if hunter falls more than 90 blocks behind — announced in chat with flavor text
  • Stuck detection — samples position every 2 seconds, triggers automatic recovery after 3 failed samples
  • follow_range set to 1000 blocks in entity behavior

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🧱 TERRAIN HANDLING ─────────────────────

  • Jumps over 1-block walls automatically
  • Falls safely off 1 and 2 block drops
  • Bridges over deep gaps using cobblestone (only places blocks when path requires it)
  • Can open and break wooden doors
  • Tower counter — if player pillars upward to escape, hunter builds its own pillar to follow using block displacement + direct teleport method

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⚔️ COMBAT & GEAR ──────────────────

  • Hunter mirrors speedrunner's exact armor on every tick
  • Hunter always equips a Diamond Sword in main hand
  • Attack damage: 4 (iron sword equivalent)
  • Targets only the tagged speedrunner — not other players (uses scoreboard tag system for precise targeting)
  • Hunter attacks player directly when within 8 blocks, switches to waypoint navigation beyond that range
  • Hunter respawns near player 2 seconds after dying at a random angle 18–26 blocks away

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🎮 GAME SETUP & FLOW ──────────────────────

  • Setup menu opens by sneaking while holding a Stick
  • Slider to choose 1–10 AI hunters at once
  • 10-second countdown with color-changing title screen (red → orange → yellow → green per second)
  • Click sound plays for speedrunner during countdown
  • Hunters spawn in a circle around the speedrunner
  • Win condition 1: Speedrunner killed → Hunters Win
  • Win condition 2: Ender Dragon killed → Speedrunner Wins
  • Game fully resets and cleans up all entities on end

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📺 ANNOUNCEMENTS & UI ──────────────────────

  • Full-screen colored countdown title shown to all players
  • Full-screen "✦ GO! ✦" title on game start
  • Full-screen "⚔ HUNTERS WIN!" in red on speedrunner death
  • Full-screen "★ SPEEDRUNNER WINS! ★" in green on dragon kill
  • Action bar notification on game start
  • Chat messages for dimension changes, respawns, rescue teleports and hunter events
  • Wither death sound on hunter victory
  • Level up sound on speedrunner victory

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🔧 TECHNICAL ─────────────

  • Built on @minecraft/server 2.8.0 (latest stable)
  • Built on @minecraft/server-ui 2.1.0 (latest stable)
  • min_engine_version: 1.21.114
  • All V2 API breaking changes handled: — isValid() → isValid (read-only property) — runCommandAsync() → runCommand() (synchronous) — slider() updated to options object signature
  • Entity scan_interval set to minimum valid value (10)
  • Invalid schema components removed from entity files
  • Zero console errors or warnings on clean load

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📦 CONTENTS ──────────── Manhunt_BP/ ├── manifest.json ├── scripts/main.js ├── entities/hunter_ai.json └── entities/manhunt_waypoint.json

Manhunt_RP/ ├── manifest.json ├── entity/hunter_ai.entity.json ├── animations/hunter_ai.animation.json └── textures/entity/hunter_ai.png

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Released by: PROGAMER91 Platform: Minecraft Bedrock Edition Version: 1.0.0 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━