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After Euler

After Euler is a fantasy addon that adds numerous bosses to the game. The idea behind the project was to create a fun but challenging experience with cool-looking weapons, armor, and of course, bosses. This addon includes new structures, blocks, and more.

File Details

After_Euler_V2.9.5a.mcaddon

  • R
  • Dec 12, 2025
  • 23.29 MB
  • 3.8K
  • 1.21.130+1

File Name

After_Euler_V2.9.5a.mcaddon

Supported Versions

  • 1.21.130
  • 1.21.124

After Euler v2.9.5 changelog

 

Fixed the forest creature behavor so they fight the right creatures

Raw bismuth ore generation increased from 3 ores to 4.

Adamantium ore generation increased from 3 ores to 4.

Sea scorpion heads and tails are now stackable.

Golden pickaxes now break when mining adamantium ore.

Now pillagers generate piles of corpses

Now piles of corpses have 5% chance to appear instead of 10%

Ruin Vaalmuth helmet now gives hunger 5 instead of hunger 10.

Now chemical agents and toxic bars can be used as fuel in furnaces.

Some friendly entities' code has been optimized to make their targuet selection more accurate.

Now toxic drones have the right family type.

Armor sets code updated to work properly in multiplayer worlds.

Nirelle's ultimate attack has been removed.

Fallen merillium steel drop porcentage increased from 25% to 35% when defeating the Fallen angel.

Medallon desconocido's texture has been updated.

Now forest creatures will roar when attacked.

Level 4 and 5 upgrade stones have been added

New scammer trades have been added

14 new targets have been listed in the hellish contract.

Phoenix texture and model has been changed.

New phoenix animations and mechanics have been added!

The phoenix's trades have been rebalanced.

The skull scourges' attacks and stats have been reworked.

The skull scourge's loot table has been rebalanced.

Flame warrior's move set has been updated

Flame warrior's loot table has been rebalanced.

Bone armor set stats have been increased.

Bahari's weapon has been rebalanced

Bahari's projectile particles have been reduced.

Bahari's weapon projectile now despawns after 3 seconds of inactivity.

Vaalmurth's behavior after spawning from a Vaalar has been fixed.

Vaalmurth's loot table has been rebalanced.

Sculk wraith and sculk tree loot tables have been rebalanced.

The scammer now has a secret trading table.

The scammer now despawns from distance if it's not named.

The forge now gives off light when it's active.

The inactive forge now displays a text when the player interacts with it.

Dungeon bosses's damage has been rebalanced

Guerrero's damage has been rebalanced

Venus flytraps have been rebalanced

The Wild board's attack animation has been reworked

Wild board has been rebalanced.

Forest creature combat system has been changed.

Nirelle's combat has been re-balanced.

Bahari's combat has been re-balanced.

Minotaur's combat and damage has been re-balanced

Sovereign fallen angel has been re-balanced.

Ghost creatures have been re-balanced.

Friendly observers will now die after 60s instead of receiving damage every 5s.

Rex Mortem behaviour has been modified and re-balanced.

Rex Mortem doesn't play his rush anymation anymore.

Most entities area attack events have been rebalanced.

New magical crytals have been added to bosses' loot tables.

A new fauns' structure has been added. (forests)

Inquisitor church generation logic changed (plains)

Vigilant temple generation logic changed (underground)

Guerrero's Tower generation logic changed (snow)

Guerrero's Tower structure has been changed

Vigilant wand code has been updated

Bahari's scepter code has been updated
Sovereign rifle code has been updated

Toxic gun code has been updated
Vigilant wand code has been updated
Dungeon convict's Blades clode has been fixed

Sovereing torturer's code has been fixed

Projectiles animation logic has been updated.

Render controller issues have been fixed.

A new armor set has been added (demon forest set)

A new sword has been added (forest sword)

A new weapon has been added (bismuth scythe)

Raw bismuth golems will now spawn natrally as neutral mobs

Raw bismuth golems can be oxidized

Some items textures have been remade

The adamantium pickaxe model has been changed

A new food has been added "brioche"

Some new recipes have been added to the forge and the work bench

Robo hammer and sovereign saw have been fixed so they don't dupplicate broken blocks.

A new dynamic light system has been added

Fire bracalet now gives dynamic light.
Friendly drone dynamic light system has been reworked.

A new entity has been addded (amethyst golem)

A new Boss has been added (Borak)
Some new entities have been added (borak minions)
A new raid event has been added

Skeleton warriors' code has been updated. Now they can be healed with bones and won't attack animals, players, etc.

 

 

 

Fire immune items:

 

Bysmuth scythe

Blue demon tridents

Burning coal
Casco guerrero
Demon heart

Demons tridents

Elemental bracelets

Fiery vortex
Fire bracelet

Winged tyrants

Condemned swords

Hellish contract

Hunter's antlers

Maza guerrero

Medallon desconocido

Neptunite

Red demon swords

Restos deteriorados

Ruin Vaalmurth helmet

Sovereign rifle

Sovereign chestplate

Sovereign saw

Vaalmurth helmet

Rex orb

Tormented soul crystal

Voracious eclipser

Hand of hatred

Magical crystals lvl4 and 5

Upgrades stones lvl 4 and 5