Abyssal_Ascent_v4.1.mcaddon
What's new
CHANGES:
Astral infection biome is now named Cosmic Frontier
Renamed all astral blocks to Cosmic blocks
Retextured and recolored all astral blocks
Reworked, retextured and renamed Astral Golem
Reworked, retextured and renamed Astral Staff
Recolored and retextured all astral mobs
Renamed and retextured astral items
Removed Astral monolith tools
Lowered particle rate for Void Popes giant laser attack
Trial Chamber Warp Pads now instakill any Grand Guritavoids, Final Skeletons and End Creepers nearby
Trial Chamber Warp Pads mining fatigue time has been lowered by 50%
Trial Chamber Warp Pads now prioritize going up and down vs all other directions
Reduced spawner quantity in End Trial Chambers
Final Skeletons no longer spawn in End Trial Chambers
increased Key spawn chance in the end trial chambers
FIXES:
Fixed Orphaned Elyrae being damagable by their owner
Fixed End wood not being able to make Mosaics
Fixed Dragonfolk with war hammers not using the attack with them
Fixed Blushie Wood being burnable (this caused structures with blushie blazes to be burnt down
Fixed War hammers damaging you
Fixed Blushie Mineshafts having rooms that are filled
Fixed Blushie Mineshafts using Dragonspire Wield loot table
Fixed unadopted Orphan Dragonfolk despawning after hatching if you're not near them
Fixed Void Bundle dropping 1 item instead of clearing all items inside of the bundle when used
Fixed Astral Assassins and Astral Slimes not spawning in naturally
Fixed Astral Assassins not using their rapid slash attack and dashing
Fixed Modded trial spawners when ominous keeping their ominous mob setting
Fixed Sightfull Obelisk of Ender's Hitbox in phase 2 not matching its size
Fixed War Hammers not making a noise on hit
This mod has no additional files

