Simulated_Players
What's new
Legendary Living Players — Complete Changelog
A full history of the addon from the original fake-player concept to the current masterpack.
v0.1.0 — Original Simulated Player Prototype
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Introduced the original fake-player concept.
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Added experimental simulated-player behavior.
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Tested player-like movement, interaction, combat, inventory, and chat systems.
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Established the foundation for autonomous Minecraft survivors.
v0.2.0 — Single-Player Edition
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Converted the addon to work in single-player worlds.
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Replaced the unstable GameTest-based approach with normal custom entities.
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Added four survivor personalities:
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Explorer
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Miner
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Fighter
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Social
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Added visible names and persistent fake-player entities.
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Added private inventories and starter tools.
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Added basic wandering, combat, item pickup, and chat behavior.
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Added the Living Player Manager item and command system.
v0.2.1 — Compatibility Fix
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Fixed Script API compatibility problems.
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Removed unsupported event calls that caused startup errors.
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Improved single-player loading reliability.
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Updated item and recipe definitions for newer Bedrock versions.
v0.2.2 — All Roles Build
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Enabled every survivor personality to build.
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Added basic shelter construction.
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Added role-based building styles and materials.
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Added building progress tracking.
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Added resource requirements for construction.
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Added block placement directly into the world.
v0.2.3 — Social Conversations
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Added survivor-to-survivor conversations.
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Added multi-message back-and-forth dialogue.
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Added player replies and direct interaction.
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Added relationship tracking between survivors.
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Added social personality behavior.
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Added conversation cooldowns to reduce chat spam.
v0.3.0 — Survival Goals, 500 Conversations, and Improved Skins
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Added personal survivor goals.
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Added goals such as:
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Building a complete home
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Becoming a master miner
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Exploring the world
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Protecting the community
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Preparing to defeat the Ender Dragon
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Leading Nether expeditions
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Added goal stages and progress tracking.
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Added exactly 500 possible conversations.
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Added more detailed personalities and dialogue topics.
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Added higher-quality survivor textures and skins.
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Improved combat, exploration, mining, and survival behavior.
v0.3.1 — UV-Aligned Skin Fix
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Corrected texture UV alignment.
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Fixed misplaced arms, legs, faces, and clothing.
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Improved consistency between the survivor models and their textures.
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Updated all role-specific skins.
v0.3.2 — Player Model Alignment Fix
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Corrected player-model proportions.
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Fixed body-part placement and alignment.
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Improved head, torso, arms, and leg positioning.
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Reduced visual clipping and texture offset problems.
v0.3.3 — Complete Survival Loop and Dynamic Tools
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Added a complete survival behavior loop.
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Survivors now gather, craft, build, explore, fight, eat, rest, and continue working toward goals.
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Added automatic crafting progression.
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Added tool replacement and durability tracking.
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Added contextual equipment:
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Pickaxe while mining
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Axe while gathering wood
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Sword during combat
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Compass while exploring
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Building materials while constructing
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Added improved resource pickup and inventory storage.
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Added mining progress and resource collection.
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Added goal-related mining rewards.
v0.3.4 — Immediate Workstation Placement
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Fixed survivors crafting workstations without placing them.
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Added automatic placement of:
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Crafting tables
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Furnaces
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Chests
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Added safe-ground checking before workstation placement.
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Added workstation location persistence.
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Added fallback placement when the preferred location is blocked.
v0.4.0 — Living Player Brain
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Added persistent needs and memories.
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Added hunger and energy simulation.
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Added resting and food-seeking behavior.
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Added activity states such as:
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Mining
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Building
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Crafting
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Exploring
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Combat
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Resting
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Socializing
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Added persistent discoveries and remembered locations.
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Added stronger relationships and social behavior.
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Added improved player chat replies.
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Added goal-based decision-making.
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Added survivor respawning with inventory and memory preservation.
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Added improved team resource sharing.
v0.5.0 — Living Villages and Safe Site Preparation
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Added named survivor villages.
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Added automatic village formation when survivors gather together.
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Added persistent village membership.
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Added shared village centers, paths, plazas, and building plots.
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Added coordinated village construction.
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Added resource sharing between village members.
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Added protected build-site detection.
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Added visible vegetation and tree clearing.
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Added terrain leveling before construction.
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Added slope, water, and protected-player-build checks.
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Added construction queues and persistent building progress.
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Added homes connected by village paths.
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Added village meetings and coordinated social behavior.
v0.5.1 — Movement Controller Fix
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Fixed walking animations playing while survivors were standing still.
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Changed walking animation detection to use actual ground speed.
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Strengthened movement impulses.
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Added obstacle-jump assistance.
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Added safe recovery when a survivor becomes stuck.
v0.5.2 — Ambient Roaming Movement Fix
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Added continuous ambient roaming targets.
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Survivors now receive movement goals even when they are not mining or building.
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Improved long-distance wandering.
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Added additional stuck-movement recovery.
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Reduced standing-in-place behavior.
v0.5.3 — Build Intent Fix
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Fixed building dialogue that only displayed a message without creating a real build task.
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Added persistent build requests.
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Added recovery for interrupted or corrupted build jobs.
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Expanded valid build-site searching.
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Allowed shelter construction to begin even without a torch.
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Improved retry behavior when materials or locations are temporarily unavailable.
v0.5.4 — Intent-Driven Actions and Normal Walking
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Connected survivor dialogue to real actions.
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Survivors now act on what they say they will do:
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Building dialogue creates a construction task.
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Gathering dialogue starts resource work.
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Exploration dialogue creates an exploration route.
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Teamwork dialogue makes survivors walk toward teammates.
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Food dialogue starts food-seeking behavior.
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Danger dialogue starts patrol and combat readiness.
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Night dialogue sends survivors toward home.
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Goal dialogue activates their current objective.
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Player requests now trigger matching survivor actions.
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Added smooth per-tick movement steering.
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Retained standard mob navigation and movement components.
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Improved acceleration and walking so survivors move more like ordinary Minecraft mobs.
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Preserved villages, building, crafting, resource collection, goals, conversations, relationships, textures, and workstation placement.
Current Masterpack
Simulated Survival Players v0.5.4 — Intent-Driven Normal Walk Master
This is the current recommended version of Legendary Living Players.
This mod has no additional files

