Release Date
An open-source terrain renderer using the Celeritas Core API
Makes lights colorful, with extensive mod support.
Improves world generation speed, reduces server lag, and fixes lag spikes on client by optimizing the Minecraft lighting engine. Based on Phosphor.
Multithreaded rendering plus a large collection of improvements, fixes, optimizations and additions to 1.7.10 clients.
A library used by all of my other mods
A shaders mod for 1.7.10 designed for maximum compatibility with other mods and modpacks.
Manage custom data inside chunks without hassle.
Connected textures, random textures, custom items, random mobs, all in one.
Vastly extended IDs for blocks, items, biomes, and more!
Kotlin support for Forge. Based on Shadowfacts' Forgelin, ported to 1.7.10, with additional features.
Simulating the world while you sleep
A backport of TerminatorNL's LagGoggles to 1.7.10
Reimplements chunk rendering using modern OpenGL features to improve performance
A re-maintained fork of WorldEdit for 1.7.10
Improves the visual quality of exploding TNTs, like in the trailers!
A backport of Super Sound Muffler to 1.7.10
Fixes mojang API changes breaking the whitelist on 1.7.10
A mixin 0.8 loader for 1.7.10 that includes MixinExtras and runtime patches for mods that would need other loaders
Makes all minecarts chunkload their surroundings, but only when they're in motion.
Fixes the stuttering caused by animated textures