Hi i'm FacuBas
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Mobs drop weapons, armor and tools with rarities and random affixes that scale with their level. Boss-only affixes and anvil merging.
Mobs level up from 1 to 100 with distance and time. Champions with affixes, stampedes, blood moons and zone bosses with abilities.
Linked players share one inventory, health, hunger and experience. If one dies, everyone dies. Split into groups and track whose fault it was.
Spend experience on 40 RPG stats in 5 branches: health, damage, crits, dodge, life steal, an item magnet and more. Points are permanent.