Release Date
Adds a few recipes that are not yet published (in development) - some decor and one more storage container.
Re-maps main character interaction button from LeftClick to E.
Numerous adjustments to make HUD slim, clean and non-intrusive while keeping menus big and readable.
Increases inventory to 35/55/88 slots and hotbar to 10 slots. Allows fine tuning of almost all game settings.
Increases max player inventory UI from 5x7 to 5x11. Use with Ultimate Player Tweaks 55 slots.
Increases amount of slots in lockers from 20-30 to 45 or 88.
Assortment of balanced vehicle tweaks - speed, camera, storages etc.
Increases charge rate of battery and power cell terminals by 10 times.
Improves capacity of all batteries and power cells.
All biomods (including unpublished yet) will be unlocked and won't cost you anything.
Adjusts survival mode - craft cost, needs, recipes.
Removes scuba mask (goggles) overlay for the player.
Makes scanner station more similar to Subnautica's Scanner Room - big, no useless clutter, only clearly visible orange dots.
Allows building over water and in thin air, without collisions or a build cap.
Replaces most "hold button" interactions with a simple click.
Reasonably improves fins and wakemaker.
Improves airship speed, responsiveness, HP and auto-docking distance.
Increases chest size from 12 slots to 21/35 slots.
Disables thirst and hunger.
Increases batteries capacity, generators output and decreases energy consumption.