Release Date
Make clouds... brighter, more vibrant and less sad, dim looking.
Vanilla lightmap, but all block light is pure white instead of yellow/orange tinted (and optionally, greyscaled/pseudo beta skylight).
A core shader resourcepack that make the stars brighter! No more dim sad grey stars!
Render fog (multiplied by 25%) closer to player, make your scenery more atmospheric and mystique!
Modern world generation with lots of lava, enternal darkness, and gritty crimson sky. Almost like Indev's "Hell" map theme!
Vanilla terrain generation but with a lot of ice and snow!
Make "Large Biomes" world type generates much smaller biomes (but not smaller than "Default"), for your travelling and sight-seeing conveniences.
Vanilla terrain generation but with a lot of ice and snow, AND vibrant vanilla foliage!