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    posted a message on Needing some help with text color code
    Hello, This code changes the color of the status text to green, yellow, red for the player, pet, and target frames.

    The problem is it's doing it for the power bar text also. I was trying to get the color to show Blue, Yellow, Red instead of Green, Yellow, Red for Mana.

    But I also would like the color to start with Orange if the target has rage or whatever color depending on what kind of power the Target has.

    Since I was thinking about making this a add-on for others to use would it be possible to have the code work for other players depending on what their class is?

    Right now the code just changes the status text to Green, Yellow, Red. Which is fine by it's self for the health text but not the power text.

    Can someone please help?

    hooksecurefunc("TextStatusBar_UpdateTextStringWithValues",function(statusFrame, _, value, valueMin, valueMax)
     local leftText = statusFrame.LeftText
     local rightText = statusFrame.RightText
     if leftText and rightText then
     local percent = value / valueMax
     local r,g,b = 1,0.82,0 -- yellow
     if percent < 0.335 then
     r,g,b = 1,0,0 -- red
     elseif percent > 0.665 then
     r,g,b = 0,1,0 -- green
     end
     leftText:SetTextColor(r,g,b)
     rightText:SetTextColor(r,g,b)
     end
    end)
    Posted in: Lua Code Discussion
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    posted a message on Looking for a Minimap With Width 200, Height 100
    Hello,
    I'm looking for a Minimap that has a Width of 200, and Height 100. Like how a flat TV screen looks. Would this be possible to do? I could really use some help on this.
    Posted in: Map/Minimap AddOns
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    posted a message on Seeking a simple script
    I'm trying to find a simple script that will tell the self frame to move down and fade out. And then do the opposite on event when not in shadow form.
    Posted in: Lua Code Discussion
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    posted a message on New SimpleUI Frame Designer
    Ah I see I'll give it a try then thanks
    Posted in: Frameworks
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    posted a message on How can I show Mount Models in a frame?
    I'm looking for a way to show the models of the mounts inside a frame when you mouse over a button that has one of your mounts on it. Kind of the same way it shows it in Mount Journal. Except I wanted to have the model rotate in the frame as long as you have the mouse over the button.

    Not sure if this can be done with KgPanels or WeakAuras2? or Both maybe?
    Posted in: Lua Code Discussion
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    posted a message on New SimpleUI Frame Designer
    I hope to see a video on Youtube of your add-on in use so I can get a better understanding on what and how it all works. I'm very interested in using it but I already have kgpanels, moveanything, weakauras2. So I'm not sure if it will interfere with the other add-on's or not. I'm not a big fan of kgPanels because of the problems it has been giving me lately but I have most of my U.I setup with it. If it's better then kgPanels though I'm willing to get away from it and slowly change it over to Release v1.4
    Posted in: Frameworks
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    posted a message on Health Bar from Mega Man game 4 wow? Please
    Hello here's a download to add to the Bar Texture list. It's the same bar style from the game Mega Man.

    Add Targa pic to SharedMedia folder under statusbar link below

    http://workupload.com/file/NzYofcX9

    Add LSM to SharedMedia folder under statusbar in the lua.

    LSM:Register(MediaType_STATUSBAR, "Mega", [[Interface\Addons\SharedMedia\statusbar\Mega]])
    Posted in: Addon Ideas
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    posted a message on Health Bar from Mega Man game 4 wow? Please
    Ok I'll give it a try thanks Seerah
    Posted in: Addon Ideas
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    posted a message on Health Bar from Mega Man game 4 wow? Please
    Hi Seerah I would like to use



    as the texture so my bars can end up looking like



    ps. I'm using photoshop now
    Posted in: Addon Ideas
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    posted a message on Health Bar from Mega Man game 4 wow? Please
    Hello everyone! Can anyone help me out?
    I always been a fan of the Mega Man series game. Right now I'm using the texture name "Perl" for most of my timer bars, cooldowns, and more. Instead I'd like to use texture from the Mega Man health bar if possible.

    I'm not sure if this would work as just a texture or if there would be more to it in order to make it act the same way as it did in the Mega Man game.

    Please let me know if a texture would work or if more would need to be done.

    It would be a lot of fun to see this in wow.

    you can check the forums on curseforge under add-ons and ideas to see what the health bars look like.

    Thank you!
    Posted in: Addon Ideas
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    posted a message on Have a idea for Magic Target 2
    Thanks Seerah, I'll try out that macro next time I have a raid.

    When you have 3 npcs to target and take down during a raid does the frame names have a 1 2 3 or A B C and the end to so it knows which npc is which? It's kinda pointless having to target multiple npcs with the same name instead of being able to target a certain npc you want to damage. Mouseover will help a lot, so will macros, otherwise it's having to click till you scroll through which add you want to target. That's why I'm asking about the 1 2 3 / A B C thing. I would rather have a macro to know which add I'm about to target instead of 2nd guessing which add is going to be targeted next.

    Thanks again for replying back Seerah! Now if only I could get this artwork turned into a texture and into the list with the rest on Shared Media Folder. I wanted to use it for my timer bars and more. :)
    Posted in: Addon Ideas
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    posted a message on Mega Man Health Bar Texture for WoW?
    Hello everyone!

    Thanks for dropping in and taking your time to read this. My idea is a simple one and I have the Sprite artwork ready to go which I'll post on here if someone can help me out.

    So like the title says I would really like to use the Health Bar texture artwork from the old Nintendo game Mega Man for World Of Warcraft.
    I wanted to add the texture to the Shared Media Library so it would show up with all the other textures like on WeakAuras 2 and more.

    This will make my day if someone can make this happen. It's a Sprite Artwork so I hope it's not to much of a problem to turn it into a texture.

    The block size on the sprite artwork is a tad small so use your best judgment on what you think it should be.
    I don't know if it matters or not since it's being used for a texture though.

    I'll also link the website where I found the artwork.









    I wasn't able to put the actual sprite artwork on here so here's the link on where I was able to get it. There you can download the Sprite artwork, zoom in or out on any of the artwork and more...you'll see. I'm hoping it will be enough to make it into a texture.

    https://scratch.mit.edu/projects/11273077/#editor

    And thank you so much to anyone that can do this. I been wanting to use this texture on wow for a long time now.
    Posted in: Addon Ideas
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    posted a message on Mega Man Health Bar Texture for WoW?
    8)Hey everyone!, Here's a texture similar or exact to the old Nintendo game Mega Man so you can use it on WoW for WeakAuras2.

    Here you go if your interested
    http://www.wowinterface.com/downloads/info23835-MegaManStatusBarforWeakAuras.html
    Posted in: Lua Code Discussion
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    posted a message on kgPanels Offical Thread
    What exactly does the parent frame do in kgpanels? Is it like grouping other panels to work together?
    Posted in: General AddOns
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    posted a message on WeakAura GCD / CD 4 SW:D Progress bars ( when at 2 charges )
    You might need to change the duration based on what your gcd time is. to check for what your gcd time is just paste this into your chat box. 1= ( your gcd time )

    /dump "Your GCD: " .. string.format("%.2f",(1.5/(1+(UnitSpellHaste("player"))/100))) .. "s"
    Posted in: Lua Code Discussion
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