Spacetackle's K.I.E Fighter mod for 1.1.3

CURRENT VERSION: 1.1k
Nice day to take over the galaxy!

Nice day to take over the galaxy!

Description

THIS MOD IS COMPATIBLE WTH KSP 1.1.3  and RasterPropMonitor 0.27

 

FORUM: 

http://forum.kerbalspaceprogram.com/index.php?/topic/135789-11-spacetackles-kie-fighter-mod-11k/

 

SPACETACKLE'S K.I.E Fighter mod!            OFFICIAL 1.1 RELEASE :  1.1k

 

 

The K.I.E fighter runs on xenon gas, and flies as you would expect a tie fighter should, Both in the atmosphere and in space :) It is highly maneuverable. It can easily reach munar orbit on a single tank, however there are larger tanks for truly extended travel. Tech tree integration. Should work fine with most mods.

Highly modular so change it up!

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Imagur album:

http://imgur.com/a/mEqje

 

MODULARITY:

There are 9 parts to this mod:

  • Tie style "solar" panels (will generate electricity at night  - at least two NEEDED to operate Ion Engine.)
  • Interceptor style "solar" panels  (will generate electricity at night  - at least two NEEDED to operate Ion Engine.)
  • small arm connection with - xenon, liquid fuel and oxidizer tank as well as four connection points.
  • Large arm connection (as above)
  • Bracket radiator points to hold panels and dissipate heat
  • Ion engine ( uses proportionally small amount of xenon gas for large/isp thrust) --- quite unrealistic but fits more within the STAR WARS universe.
  • Second Ion Engine with (ion plume effect)
  • cover for exposed ports, with a pretty boring logo :)
  • Cockpit with 4 connection points.

Now has custom IVA.

 

LICENSE:

  • Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License.

 COMPATIBILITY:

  • Should be compatible with most mods. 

CHANGELOG:

1.1k

- official 1.1 release.

 

1.1i

- FIXED EVA HATCH TARGET ERROR

 

 KNOWN ISSUES:

  • none

The Spacetackle's K.I.E Fighter mod for 1.1.3 Team

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