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Papa_Joe

v 6.0.3.0 - Ship Manifest moves Crew, science, resource around your vessel. also controls lights, hatches, antennas & solar panels.

File Details

ShipManifest.5.0.0.0_02222016.zip

  • R
  • Feb 22, 2016
  • 621.70 KB
  • 575
  • 1.0.5

File Name

ShipManifest.5.0.0.0_02222016.zip

Supported Versions

  • 1.0.5

Version 5.0.0.0 - Release 22 Feb, 2016 - Massive Refactoring Edition. NEW! Realism Mode - Multiple simultaneous transfers & dumps.


- New: Added ability queue transfers in realism mode. you may now start and stop multiple transfers and or dumps simultaneously,
with the Vessel, Docked Vessels, individual parts or a selected group of parts. Fuel Depot anyone?
- New: Added ability to dump resources in flight in realism mode. Dump process follows flow rate rules. Dumps cannot be stopped/reversed.
per forum discussions, this process is assumed to impart a zero thrust component upon the vessel.
- New: Massive refactor and reorgainization of code (nothing was left untouched).
A tremendous amount of work for very little visible effect except maybe performance :). Sets the foundation for easier to manage/enhance code.
- New: Added build package automation and distribution.
- New: Removed need for DFInterface.dll. Now using new reflection class method for soft dependency to DeepFreeze.
- Fixed: In realism Mode, during Preflight, Fill and dump kerbals vessel wide was enabled. Now disabled when Realism is on.
- Fixed: Corrected nested control displays in settings.
- Fixed: Corrected Errors with tooltip displays and tooltip settings. Tooltips would show on certain windows when disabled in settings.
- Fixed: Corrected staging error where SM cannot be displayed during launch.