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RedOnion: Unrestricted in-game scripting (Lua, ROS)

Provides in-game scripting using Lua and a custom JS/Ruby-like language

File Details

RedOnion v0.4.3

  • B
  • Nov 30, 2019
  • 513.40 KB
  • 60
  • 1.8.1+1

File Name

RedOnion.zip

Supported Versions

  • 1.8.1
  • 1.8
  • Undo/Redo for LiveRepl Editor. Stores at least 50 of the last changes.
  • Fixed bug where Lua was outputting strings twice
  • Renamed KerbaluaMoonSharp assembly (our modified version of MoonSharp) to MunSharp.
  • Fixed MoonSharp issue where some classes could not be automatically registered because of having members that hide base class members without overriding them.
  • Improved format for CommonAPI docs.
  • Removed OtherDLLs folder and switched to using nuget for the MunSharp.dll, so we can potentially make more changes in the future.
  • Tutorial showing how to iterate over the parts and modules of a ship.
  • Lua constructor improved. (Firda found an already implemented, but undocumented version in MoonSharp)