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KerbQuake 1.21

Immersive IVA / FPS Reactive Camera

Hey all, if you're like me you probably have hundreds of hours in KSP logged and you keep trying new things to make the game interesting. I got hooked on Mihara's Raster Prop Monitor mod and flying IVA, but something was missing. The universe felt a little dead... a little static. So, I put on my Unity / C# hat and threw together KerbQuake, which adds camera shake for various events while in IVA mode.



--- 1.21 Features ---

Engine Shakes:

  • The combined engines total thrust will shake the cam accordingly. Throttle up the mainsails!
  • (NEW) SRBs shake 2.5x more than their liquid fuel brethren.
  • (NEW) Jet engines shake reduced to nearly zero for smoother space plane rides.
  • (NEW) Max engine shake reduced slightly for easier button pressing.


Atmospheric Shakes:

  • The more dense the atmosphere and the faster you move through it the more it'll shake.
  • Hitting terminal velocity will exaggerate the shake.
  • Re-entry FX will REALLY exaggerate the shake.
  • (NEW) Re-entry exits are smoother now.
  • (NEW) Overall effect of atmospheric shake reduced for better space plane flights.


Landing & Collision Shakes:

  • Landing shake will depend on how hard you land and shakes when each part touches the ground / water.
  • Nearby collisions (parts popping off you ship on rough landings) will shake the cam hard.


Decouplers & Launch Clamps

  • Decouplers total ejection force will shake accordingly.
  • Launch clamps will shake when released but won't be seen on larger take-offs.


Docking

  • The cam will shake on successful docking, giving you visual feedback for IVA docking!


Parachutes

  • Parachutes will add to the atmospheric shake while semi-deployed.
  • Parachutes will dampen the atmospheric shake while fully deployed.
  • Chutes will give a healthy shake when they go from semi-deployed to fully deployed.
  • RealChutes supported.


Rovers

  • Wheeled vehicles will shake while moving over terrain.
  • (NEW) Fix for landing gear shakes, space planes shake on take off / landings now.
  • (NEW) Overall shake increased, especially outside of the Space Center.


(NEW) EVA (first person)

  • Support for shakes in first person EVA using the "Through the Eyes of a Kerbal" mod.
  • Shakes for RCS use.
  • Shakes for ladder grabs.
  • Shakes for landings and rough landings (ragdolls) based on impact speed.
  • Shakes for footsteps on low-G worlds.
  • Early / basic support for the FirstPersonEVA mod.

Source on GitHub

The KerbQuake 1.21 Team

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