With the Kerbal Alarm Clock you can create alarms for the following situations:
- Raw time alarms – created for either a specific date/time or a specific period in the future;
- Manuever node – create an alarm based on the next maneuver node on the current ships flight path. This node will be stored and can be restored when you come back to the ship. You can now also set the alarm clock to monitor for maneuver nodes and create alarms as these are created New in 2.6.3. Now has threshold for auto adds;
- Other flight path nodes – Apoapsis, Periapsis, Ascending Node and Descending node. These can be configured to track changes as they approach as well;
- Launch Rendezvous – Alarm that can be set to fire as your landed craft passes under the orbit of your target New in 2.6;
- SOI Point – create an alarm manually based on when the next SOI point is on the flight path, or set the alarm clock to continually monitor the active flight path and add alarms as it detects SOI changes (there is also a background check you can enable for ships to notice simple name changes in the SOI for any background vessel, but it will not slow time before hand and will miss the SOI change by a fair margin under warp);
- Closest Approach – create an alarm based on the closest Approach of this Vessel to the targetted Vessel. Select how many orbits into the future to look for the closest approach;
- Target Distance – create an alarm based on distance to a target vessel or altitude from the orbited (or next patch) planet New in 2.6;
- Transfers- create an alarm based on Interplanetary Transfer Phase Angles – ie. When should I launch to planet X – Based on Kosmo Not’s post and used in Olex’s Calculator;
- Crew- Set an alarm for a Kerbal so that you can come back to them after a set time – regardless of the vessel they are in New in 2.6. Now stores Taregts and Maneuver Nodes;
- "Earth Time" – create an alarm based on the time in the "Earth" alternative Universe (aka the Real World);
This is interesting, the "Last Update" for this mod reads sometime this month in 2022, but the most recent file is April 26, 2020? Is there another version somewhere? (Mostly want this for DeepFreeze Continued Compatibility)
Thank you so much for this mod which was so useful !!!
Thank you for keeping this mod updated for so long. Enjoy your retirement.
I just installed it to 1.11.1 and it works fine.
Does not work with KSP 1.11.1 :(
Please update. This is one of the mods that should be in base game.
Keep up the good work and thx!
Can confirm that the most recent 1.9.1 version works well will 1.10.1
Do new versions of this mod work with prior versions of KSP such as 1.8?
In reply to davebailey:
I don't personally know but your best bet of using KAC with older versions of KSP is by using the official supported versions.
Install instructions?? Im new at modding my ksp and this isn't updated in CKAN
In reply to jono002:
You have to extract the zip into the "GameData" folder of your KSP installation. If you have KSP through Steam, you can right click -> "Manage" -> "Browse Local Files" to install it.
I would like it to be in CKAN, but I don't have permissions to update it since I'm not the mod owner.
In reply to carsonoid:
thanks.. that really helped :)
I've recompiled for 1.9.1 and included a fix for the miscalculation of the AN/DN markers thanks to another Github user's existing PR for the upstream repo.
The zip is available here: https://github.com/carsonoid/KerbalAlarmClock/releases/tag/v3.13.0
plz update to 1.9.1
Thi is super super usefull! please update it do 1.5.1 please
Hi, I have only just installed this mod together with Transfer Window Planner. In videos I have seen they look really useful, but with KSP 1.4 they do not work. Is it going to be updated at 1.4.1 just as TWP? I really hope so.
Hi, I love this mod and depend on it for playing. However, after the last update it doesn't appear anymore. I have the latest version of KAC, but it is no longer being recognized. Is there a way to have Kerbal use the latest version of KAC even if KAC isn't updated for a while? Thanks in advance for any answers!
Great Mod. Very helpful with gameplay and being able to jump to a ship based on settings to ensure no one every misses a specific event for a maneuver. Looking forward to your version that will work with 1.3
KON
yo dude, look at the comment below: latest version available here https://github.com/TriggerAu/KerbalAlarmClock/releases
KAC v3.8.0.0 is available for KSP 1.2 here https://github.com/TriggerAu/KerbalAlarmClock/releases
Yes i would like this mod too, is there a dev file for it?