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Engine Reliability

A small mod that adds Engine Reliability. Where engines have a high chance to ignite, but sometimes fail. (just like in real life),

The Mod:
This mod adds a reliability to engines. Engines have a chance of not igniting propperly when activated through both the staging process and the engine UI.

In real life engines also fail, but rarely. Do you add more engines to adjust for the reliability or not?
And what do you do if your ships thrust is uneven because of it? 
Make the game feel more like a real life rocket experience by downloading this mod!

Issues & Feedback:
If you have any issues, feedback or just enjoy the mod. Make sure to leave a comment!

Dependencies:
- Harmony
- ModuleManager

Technical information:
- The reliability is calculated through certain means where reverting to launch will still have the same outcome as before

Currently in testing:
- Adding a config file to adjust the reliability settings to your personal liking for each engine, by using a .cfg file inside the mod folder (currently 95% succes for all engines)
- Plans to add engine exploding as a rare side effect to not igniting properly.  (configurable)

Future:
- Plans to add engine punishment, like not being able to relight for X time, relight at all, and/or max thrust reduction. As a way to show phyical engine damage that might not result in complete engine destruction
- Plans to make going from 0 thrust up again also count as a relight wherin the engine may fail.
- Plans to make engines capable of experiencing issues during flight, not just during startup

AI Disclosure:
No AI generated code was used in the mod. 

The Engine Reliability Team

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Heyaa there! I am Chris, a game developer with some game art experience. I love space, dinosaurs and games and sometimes want my own twist onto games, so i make mods from time to time. I might not be the best, but ill try for sure