File Details
Hyt-City-V2.zip
- R
- Apr 19, 2026
- 137.63 MB
- 37
- Early Access
File Name
Hyt-City-V2.zip
Supported Versions
- Early Access
Hyt City v2 - Changelog
Added
Expanded city content with new landmark coverage and district points of interest.
New and improved navigation markers across key locations (including civic, port, transit, and recreation hubs).
Quest content expansion in HytCityQuests:
Onboarding/orientation flow improvements.
New reference/work-order style city jobs.
Fishing questline integration for HyFishing progression.
Deeper RPG progression support via RPGLeveling configs:
Level bands up to 100.
Class/tier progression paths and passives.
Expanded rewards and progression messaging.
Zoo-focused world content and tooling support for /zoo prefab workflows.
Changed
World tuning remains creator-friendly: Creative mode active, PvP disabled, fall damage disabled for smoother exploration and building sessions.
Spawn and world session settings adjusted for a more stable persistent city experience.
Route system updates for city traversal (mailroute and waypoint flow).
Quest NPC wiring refined for better onboarding and quest handoff consistency.
Fishing environment mappings and rarity/species tables adjusted for broader biome consistency.
Improved
Better player-facing UX in progression systems:
Cleaner HUD/notification messaging.
Improved stat/leaderboard/settings text coverage.
Stronger city identity through more cohesive district gameplay loops (quests, traversal, service hubs, and activity zones).
More reliable production packaging/export workflow for release and submissions.
Fixed
Multiple content validation and packaging issues resolved for release readiness.
Reduced risk of malformed pack content through stricter validation pass usage.
Improved packaging resilience when save files are actively used/locked.

