File Details
Zero0oMagic-0.2.0.jar
- R
- May 26, 2026
- 4.01 MB
- 142
- Early Access
File Name
Zero0oMagic-0.2.0.jar
Supported Versions
- Early Access
Zero0oMagic Changelog
0.2.0 - Update 5 prerelease pass
This release is the current prerelease milestone for Zero0oMagic.
- Rebuilt the Java plugin against the current Update 5 server runtime
- Cleaned runtime packaging so release jars no longer ship stray source files, Blockbench project files, or stale legacy plugin classes
- Added a clean build pipeline for prerelease jars
- Expanded the playable roster to 50 spells across 5 magic classes
- Added and linked a full icon set for the current spell roster
- Added runtime spell catalog generation with editable bundled/default config support
- Added a reusable custom particle library for the spell families
- Added dedicated visual passes for Arcane, Fire, Frost, Lightning, Ether, Occult, Healing, Protection, and Transformation
- Added custom projectile visuals for Fireball, Glacial Orb, Storm Orb, Ether Ball, Arcane Bolt, bolts, lances, and special spell projectiles
- Added custom projectile model work for Thunder Spear, Ether Beam, Ether Lance, Arcane Prison, and elemental balls/bolts
- Added real movement locking for Arcane Prison through the Java runtime system instead of a purely visual status
- Added skyfall logic groundwork for Apocalypse and continued impact/explosion tuning
- Added channel-based Soul Drain logic with repeated drain pulses
- Added zone-trap visual bases for Arcane, Ether, and Healing future ground-zone spells
- Improved class identity for Thaumaturge, Occult, and Ether through stronger family-based particles and auras
- Standardized several impact/explosion families and improved elemental readability in game
- Fixed Update 5 compatibility issues in status-effect resistance assets by replacing invalid calculation types
Known state
- Some spells are still partially implemented, still need gameplay tuning, or still need visual cleanup
- Some cast origins and animation feel issues are intentionally deferred for later polish
- Development continues beyond this prerelease milestone
First public share -> 0.2.0 summary
- Converted the early prototype into a larger public prerelease branch
- Grew from a small playable base into a 50-spell mod with class structure, custom visuals, and runtime config support
- Replaced many generic placeholder effects with family-specific particles and custom projectile appearances
- Added several custom gameplay systems for special-case spells that needed more than raw JSON setup

