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Zero0o Magic

More spell, magic for hytale server

File Details

Zero0oMagic-0.2.0.jar

  • R
  • May 26, 2026
  • 4.01 MB
  • 142
  • Early Access

File Name

Zero0oMagic-0.2.0.jar

Supported Versions

  • Early Access

Zero0oMagic Changelog

0.2.0 - Update 5 prerelease pass

This release is the current prerelease milestone for Zero0oMagic.

  • Rebuilt the Java plugin against the current Update 5 server runtime
  • Cleaned runtime packaging so release jars no longer ship stray source files, Blockbench project files, or stale legacy plugin classes
  • Added a clean build pipeline for prerelease jars
  • Expanded the playable roster to 50 spells across 5 magic classes
  • Added and linked a full icon set for the current spell roster
  • Added runtime spell catalog generation with editable bundled/default config support
  • Added a reusable custom particle library for the spell families
  • Added dedicated visual passes for Arcane, Fire, Frost, Lightning, Ether, Occult, Healing, Protection, and Transformation
  • Added custom projectile visuals for Fireball, Glacial Orb, Storm Orb, Ether Ball, Arcane Bolt, bolts, lances, and special spell projectiles
  • Added custom projectile model work for Thunder Spear, Ether Beam, Ether Lance, Arcane Prison, and elemental balls/bolts
  • Added real movement locking for Arcane Prison through the Java runtime system instead of a purely visual status
  • Added skyfall logic groundwork for Apocalypse and continued impact/explosion tuning
  • Added channel-based Soul Drain logic with repeated drain pulses
  • Added zone-trap visual bases for Arcane, Ether, and Healing future ground-zone spells
  • Improved class identity for Thaumaturge, Occult, and Ether through stronger family-based particles and auras
  • Standardized several impact/explosion families and improved elemental readability in game
  • Fixed Update 5 compatibility issues in status-effect resistance assets by replacing invalid calculation types

Known state

  • Some spells are still partially implemented, still need gameplay tuning, or still need visual cleanup
  • Some cast origins and animation feel issues are intentionally deferred for later polish
  • Development continues beyond this prerelease milestone

First public share -> 0.2.0 summary

  • Converted the early prototype into a larger public prerelease branch
  • Grew from a small playable base into a 50-spell mod with class structure, custom visuals, and runtime config support
  • Replaced many generic placeholder effects with family-specific particles and custom projectile appearances
  • Added several custom gameplay systems for special-case spells that needed more than raw JSON setup