File Details
yetanothershop-1.9.0.jar
- R
- Jun 5, 2026
- 10.76 MB
- 38
- 0.5
File Name
yetanothershop-1.9.0.jar
Supported Versions
- 0.5
YetAnotherShop - PlayerShop Preview & Linking Control Update
This update improves PlayerShop presentation for special items such as Capture Crates and adds more server-owner control over PlayerShop linking rules for ShopBlocks and containers.
Highlights
- Added improved Capture Crate preview support for PlayerShops.
- Improved display handling for captured NPC / creature metadata inside shop offers.
- Improved PlayerShop support for special metadata-based items.
- Added clearer admin-side control over whether players may link PlayerShops to ShopBlocks.
- Added clearer admin-side control over whether players may link PlayerShops to containers.
- Improved safety for servers that want stricter PlayerShop placement and linking rules.
- Improved compatibility for animal markets, creature trading, pet shops, capture systems, and container-based market setups.
Added: Capture Crate Preview Support
- PlayerShops can now better preserve and display Capture Crate metadata.
- Captured NPC / creature information can be recognized and represented more clearly in PlayerShop offers.
- Capture Crate data is handled as structured custom item data instead of being treated like a generic item stack only.
- Improved support for captured entity metadata such as captured NPC data and readable captured creature hints.
- Helps players understand what kind of captured creature, NPC, pet, animal, or special entity-related item is being offered.
- Improves the shopping experience for servers using animal trading, pet markets, creature capture systems, monster collecting, farm trading, or RPG companion systems.
Improved: PlayerShop Special Item Handling
- Improved handling for PlayerShop products with important custom item data.
- Improved matching for items with special metadata so PlayerShop stock validation remains more accurate.
- Improved preservation of special item identity during listing, stock checks, purchase validation, and inventory handling.
- Capture Crates and similar metadata-heavy items are less likely to appear as anonymous or unclear generic items.
- Better support for advanced player-driven markets where items represent more than just a simple item ID.
Added: PlayerShop ShopBlock Linking Control
- Added / improved admin setting for controlling whether normal players may link PlayerShops to placed ShopBlocks.
- Server owners can allow or disable PlayerShop ShopBlock linking depending on their server rules.
- Useful for servers that want ShopBlocks to be admin-controlled, marketplace-only, or limited to specific setups.
- Helps prevent unwanted PlayerShop activation points in protected areas or uncontrolled locations.
- Prepared ShopBlock placement and admin workflows remain separate from the player-facing linking permission.
Added: PlayerShop Container Linking Control
- Added / improved admin setting for controlling whether normal players may link PlayerShops to containers.
- Server owners can allow or disable PlayerShop container linking independently from ShopBlock linking.
- Useful for servers that only want specific container-based shop setups.
- Helps prevent players from linking PlayerShops to unintended chests, crates, barrels, lockers, cabinets, stashes, baskets, or other container-like blocks.
- Improves control for server marketplaces, roleplay trading hubs, protected shop districts, and curated economy zones.
Improved: Admin PlayerShop Limits
- PlayerShop linking options are now clearer in the admin PlayerShop limits/settings area.
- Admins can control PlayerShop block linking and PlayerShop container linking separately.
- Improved settings clarity for servers that want to allow PlayerShops but restrict how they are placed or accessed.
- Better separation between normal PlayerShop management and world-object linking permissions.
Improved: Shop Linking Safety
- Improved control over which world objects may be used as PlayerShop access points.
- Reduced risk of accidental or unwanted PlayerShop links.
- Improved compatibility with container-like blocks and capture-crate style setups.
- Linked PlayerShops remain useful for immersive market stalls while giving admins stricter control when needed.
- Recommended for servers with marketplace districts, rented shops, protected regions, or roleplay economy areas.
Use Cases
- Pet shops
- Animal markets
- Creature capture markets
- Monster collecting systems
- Farm animal trading
- RPG companion trading
- Player-run marketplaces
- Physical shop stalls
- Container-based market stalls
- Protected trading districts
- Servers with curated shop placement rules
Compatibility Notes
- Existing ServerShops and PlayerShops continue to work.
- Normal item offers are not intended to change because of Capture Crate preview support.
- Capture Crate preview behavior depends on the metadata available on the captured item.
- PlayerShop ShopBlock linking can be controlled through the player shop linking settings.
- PlayerShop container linking can be controlled separately through the player shop linking settings.
- Servers should review existing PlayerShop links before applying stricter linking rules on live servers.
- Container links are handled separately from physical ShopBlock links to avoid unwanted deletion or cleanup behavior.
Recommended Admin Steps
- Review the PlayerShop linking settings after updating.
- Decide whether normal players should be allowed to link PlayerShops to ShopBlocks.
- Decide whether normal players should be allowed to link PlayerShops to containers.
- Test existing PlayerShops after changing linking permissions.
- Test Capture Crate offers in PlayerShops before announcing creature or pet trading to players.
- Update server rules if players are allowed to sell captured creatures, animals, pets, or NPC-related items.
Summary
This update makes PlayerShops more useful for advanced item economies and gives server owners better control over world-object linking. Capture Crate preview support improves creature, animal, pet, and captured-entity trading, while separate ShopBlock and container linking settings make PlayerShop placement safer and easier to manage on larger servers.