Yet Another Shop

Native Hytale shop plugin with server shops, player shops, physical shop blocks, item and currency trades, stock/restock, quest and progression rules, categories, map markers, economy integrations, and in-game admin tools.

File Details

yetanothershop-1.0.2.jar

  • R
  • May 5, 2026
  • 1.38 MB
  • 26
  • Early Access

File Name

yetanothershop-1.0.2.jar

Supported Versions

  • Early Access

YetAnotherShop - Crash Robustness Hotfix

This update focuses on improving crash resistance and compatibility when YetAnotherShop is used together with other interaction-heavy mods.

Fixed

  • Fixed a potential client disconnect caused by stale CustomUI updates being sent after a shop UI was no longer active. This could result in errors such as:
    Selected element in CustomUI command was not found. Selector: #TitleLabel.Text
  • Fixed severe reflection errors in the entity-link interaction watcher. The watcher could previously inspect unrelated interaction packets too aggressively, especially when interacting with other modded objects.
  • Improved compatibility with non-shop interactions such as chests, market objects, sorting blocks, and other mod-provided interactables.
  • Prevented unexpected packet structures from other mods from causing severe server-side exceptions.

Changed

  • Made the PlayerShop UI refresh logic more defensive to avoid updating UI elements after the page has been closed, replaced, or retired.
  • Made the entity interaction watcher safer by ignoring unsupported or unexpected packet structures instead of throwing errors.
  • Reduced the risk of crashes occurring shortly after shop interaction when the player then interacts with unrelated objects.

Notes

  • This update does not intentionally change shop behavior, pricing, currencies, categories, or payment option logic.
  • The fix is especially relevant for servers using multiple mods with custom interactions, such as custom markets, chest sorting systems, or additional progression/currency mods.
  • If you still experience disconnects or crashes, please provide the full server log and describe what object was interacted with shortly before the issue occurred.