WovenLib

A Material Asset Library To Aid In Mod Compatibility By Giving A Standard For Shared Materials.
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Description

WovenLib

This is a TaleWeavers production, while it is early days we do plan on adding more to the mod along with fixing textures

What We Add:

  • Metal Ingots (ATM base game metals, main change is Gold and Silver is a thinner bar to help differentiate when we add more materials down the line)
  • Crushed Metals & Ores
  • Powdered Metals
  • Molten Metals
  • Ores (WIP, to be added with new metal types)

How To Use:

For the sake of compatibility DO NOT overwrite the materials in this mod to add crafting recipes

DO add the recipes as "CraftingRecipe/(Your Mod Here)" JSON. You can see examples with the base game "Salvage" machine in the same folder.

Like:

{ "Input": [ { "ItemId": "Ingredient_Crushed_Iron", "Quantity": 1 } ], "PrimaryOutput": { "ItemId": "Ingredient_Bar_Iron", "Quantity": 1 }, "Output": [ { "ItemId": "Ingredient_Bar_Iron", "Quantity": 1 } ], "BenchRequirement": [ { "Type": "Processing", "Id": "Furnace" } ], "TimeSeconds": 10 }

Also don't forget to restart the world so they can take effect.

Request Materials:

If you need some metal or material we don't have let us know and we will work to add it so you can get to work on your projects

Join Us:

While we need Texture Artists and Programmers anyone is free to join us as a traveler to see what we have going on:

Tale Weavers Discord

The WovenLib Team

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