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WorldPulse

Regional wildlife that reacts to hunting. Overhunt an area and that species gets rare there, while nearby areas stay untouched. Left alone, it recovers over a few in-game days.
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WorldPulse-0.4.0.jar

File nameWorldPulse-0.4.0.jar
Uploader
DurkzPRGDurkzPRG
Uploaded
Oct 25, 2026
Downloads
25
Size
296.6 KB
File ID
9323220
Type
R
Release
Supported game versions
  • 0.7

What's new

Changelog (0.4.0)

Added

  • Physical refuge movement for eligible natural adult fauna using supported neutral walking templates, with native navigation and preserved identity.
  • Optional local chat notices for observed refuge departures and arrivals, enabled through enableEcologyMessages, plus eligibility and movement diagnostics in /wp inspect and /wp stats.
  • Configurable refuge role selection, pressure threshold, journey limits, arrival capacity and persistent loaded-time cooldowns.
  • Additional hunger-driven prey hunting for supported predators, using conservative starter diets for eleven common terrestrial roles and relations learned from observed native kills.
  • Optional nearby player hunting for selected hungry predators, with a higher hunger threshold, limited simultaneous hunters, pursuit limits and cooldowns.
  • Optional hunting of compatible domestic prey, controlled separately through enableDomesticPrey.
  • Local flock alerts for eligible natural adult wildlife when a compatible threat is observed, while preserving native defensive behaviour.
  • Feeding on compatible dropped raw meat and craftable Predator Bait, with original item, block, icon and feeding animation assets.
  • Predator Bait recipes using three raw wildmeat and two sticks, available through Fieldcraft Tools or Workbench Survival crafting.
  • Loaded bait scent detection within 128 blocks by default, with bounded native pathfinding and appetite checks.
  • Brief investigation motions for eleven meat-compatible predator profiles before eligible searches and near bait.
  • Individual memory of up to two confirmed feeding locations, with loaded-time expiry, return cooldowns and forgetting after two unsuccessful visits.
  • Configuration and diagnostics for additional hunting, flock alerts, food sources, investigation and feeding-site memory.

Changed

  • Automatic ecology chat notices are disabled by default. Set enableEcologyMessages to true in WorldPulse.json to enable them; existing explicit settings are preserved.
  • New configurations use 24 loaded minutes from fed to fully hungry at normal prey availability; existing explicit hunger settings are preserved.
  • When ecology chat notices are enabled, the first population-decline notice starts at 75% health; chat cooldowns remain in place.
  • Refuge departures retain at least two eligible adults and reserve no more than 25% of the observed cohort per five-minute window.
  • Refuge movement, predator searches and food returns use bounded work and loaded terrain. Native danger responses, combat and sleep retain priority.

Fixed

  • Incoming refuge reservations participate in natural-spawn and breeding capacity checks, with an immediate regional census handoff after physical crossing.
  • Cancelled journeys release reservations, while completed departures retain their departure-window accounting.
  • Restart and unload handling preserve loaded-time cooldowns without replaying old destinations or accumulating offline journeys.
  • Interrupted meals and unavailable food no longer grant feeding benefits or record a successful meal; empty remembered sites do not feed predators.
  • Hunting-pressure recovery integrates correctly after an in-game calendar rewind.
  • Region-clear and birth-cancellation journal flags require an actual boolean value, preventing malformed entries from triggering those operations.
  • Feeding-site persistence rejects invalid failed-visit counters without discarding valid neighbouring entries or resetting unsuccessful visits after reload.
  • Flock alerts consistently respect wildlife tracking overrides, natural spawn provenance and adult eligibility, and withdraw when eligibility changes.
  • Wild-prey selection consistently honours explicit extraRoles inclusion precedence, matching tracking diagnostics while retaining separate domestic-prey controls.

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