WorldPulse-0.4.0.jar
What's new
Changelog (0.4.0)
Added
- Physical refuge movement for eligible natural adult fauna using supported neutral walking templates, with native navigation and preserved identity.
- Optional local chat notices for observed refuge departures and arrivals, enabled through
enableEcologyMessages, plus eligibility and movement diagnostics in/wp inspectand/wp stats. - Configurable refuge role selection, pressure threshold, journey limits, arrival capacity and persistent loaded-time cooldowns.
- Additional hunger-driven prey hunting for supported predators, using conservative starter diets for eleven common terrestrial roles and relations learned from observed native kills.
- Optional nearby player hunting for selected hungry predators, with a higher hunger threshold, limited simultaneous hunters, pursuit limits and cooldowns.
- Optional hunting of compatible domestic prey, controlled separately through
enableDomesticPrey. - Local flock alerts for eligible natural adult wildlife when a compatible threat is observed, while preserving native defensive behaviour.
- Feeding on compatible dropped raw meat and craftable Predator Bait, with original item, block, icon and feeding animation assets.
- Predator Bait recipes using three raw wildmeat and two sticks, available through Fieldcraft Tools or Workbench Survival crafting.
- Loaded bait scent detection within 128 blocks by default, with bounded native pathfinding and appetite checks.
- Brief investigation motions for eleven meat-compatible predator profiles before eligible searches and near bait.
- Individual memory of up to two confirmed feeding locations, with loaded-time expiry, return cooldowns and forgetting after two unsuccessful visits.
- Configuration and diagnostics for additional hunting, flock alerts, food sources, investigation and feeding-site memory.
Changed
- Automatic ecology chat notices are disabled by default. Set
enableEcologyMessagestotrueinWorldPulse.jsonto enable them; existing explicit settings are preserved. - New configurations use 24 loaded minutes from fed to fully hungry at normal prey availability; existing explicit hunger settings are preserved.
- When ecology chat notices are enabled, the first population-decline notice starts at 75% health; chat cooldowns remain in place.
- Refuge departures retain at least two eligible adults and reserve no more than 25% of the observed cohort per five-minute window.
- Refuge movement, predator searches and food returns use bounded work and loaded terrain. Native danger responses, combat and sleep retain priority.
Fixed
- Incoming refuge reservations participate in natural-spawn and breeding capacity checks, with an immediate regional census handoff after physical crossing.
- Cancelled journeys release reservations, while completed departures retain their departure-window accounting.
- Restart and unload handling preserve loaded-time cooldowns without replaying old destinations or accumulating offline journeys.
- Interrupted meals and unavailable food no longer grant feeding benefits or record a successful meal; empty remembered sites do not feed predators.
- Hunting-pressure recovery integrates correctly after an in-game calendar rewind.
- Region-clear and birth-cancellation journal flags require an actual boolean value, preventing malformed entries from triggering those operations.
- Feeding-site persistence rejects invalid failed-visit counters without discarding valid neighbouring entries or resetting unsuccessful visits after reload.
- Flock alerts consistently respect wildlife tracking overrides, natural spawn provenance and adult eligibility, and withdraw when eligibility changes.
- Wild-prey selection consistently honours explicit
extraRolesinclusion precedence, matching tracking diagnostics while retaining separate domestic-prey controls.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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