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WorldPulse

Regional wildlife that reacts to hunting. Overhunt an area and that species gets rare there, while nearby areas stay untouched. Left alone, it recovers over a few in-game days.
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WorldPulse-0.3.0.jar

File nameWorldPulse-0.3.0.jar
Uploader
DurkzPRGDurkzPRG
Uploaded
Oct 19, 2026
Downloads
11
Size
191.9 KB
File ID
9252154
Type
R
Release
Supported game versions
  • 0.7

What's new

Changelog (0.3.0)

Added

  • Hunger-driven food searches for 20 configured native predator roles, with native navigation, bounded searches and local ecology notices.
  • Population and breeding support for eligible natural map-marker and ambient-beacon fauna, while retaining pet, monster and scripted-encounter exclusions.
  • Expanded /wp inspect and /wp stats diagnostics for foraging eligibility, hunger, activity and runtime cost.
  • Bundled WorldPulse logo resources.

Changed

  • Preserved explicit foraging lists, empty lists, opt-outs and existing valid configuration during upgrades.
  • Validated compatibility with eligible WildTale 5.2 wildlife and capture/taming transitions without modifying the external asset pack.

Fixed

  • Corrected species labels and repeated ecology notices after hunting, travel and return to previously visited regions.
  • Corrected native flock reservation accounting and fractional healthy spawn targets so valid refill slots are not rejected.
  • Hardened growth, taming, unload/reload and shutdown persistence while preserving independent native model and stat changes.
  • Refunded birth quotas and parental cooldowns after confirmed spawn failure or cancellation, with idempotent journal replay.
  • Completed regional clearing of habitat and breeding state; bounded journal-tail repair memory instead of reading the full journal on each append.
  • Isolated predator and spider template installation, validated changed layouts and restored the affected native template after rejected loading.

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