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World Updater

Allows you to delete and REGENERATE SPECIFIC CHUNK AREAS updating them to the latest terrain generation. SUPPORTS SIMPLE CLAIMS!

This complex mod allows you to regenerate previously loaded chunks, allowing you to keep your lovely world and experience new updates at the same time! Also very useful for reloading bugged chunks, broken world areas, saving player builds (or erasing them) and so much more!

↓↓↓ MOD IMAGES BELOW ↓↓↓

This mod's detailed user interface allows you to have absolute control over what areas of your world you wish to keep or reload to update terrain. Select specific chunks, massive areas, whole worlds, exclusion zones, teleporter locations, players, and everything you could need to update or reload the chunks you desire.

Has a full UI in EspañolPortuguêsРусскийFrançaisDeutschTürkçe, & Italiano.

PLEASE MAKE A BACKUP OF YOUR WORLD BEFORE ATTEMPTING TO DO ANYTHING WITH THIS MOD. I AM NOT RESPONSIBLE FOR LOST WORLDS CAUSED BY INCORRECT USE OF THIS MOD!!!

 

When you open a world with the mod loaded you will get a message in chat saying what command to use ( /wupdate ). If this message does not show up then you have not loaded the mod correctly.

To use the tools requiring Simple Claims you can download it here:
https://www.curseforge.com/hytale/mods/simple-claims

If you are adding it to an existing world you need to go to that world's settings menu in the world selector and enable it. If this is a new world make sure you enable the mod.

SERVER OWNERS: If you want to run commands from the console you can find the console command list by scrolling down below the images. I reccommend only using them if you need them, there are a lot.

For any questions, support, or bug reports please join our Discord!
https://discord.gg/Ey6Pap4jzk 


Enjoying the mod? Consider buying me a coffee!
https://buymeacoffee.com/backslashrobotics 

Use creator code ROBOT when buying or upgrading Hytale to show your support!





 



WORLD UPDATER — SERVER CONSOLE COMMANDS

ALL CONSOLE COMMANDS EXPERIMENTAL - PLEASE REPORT BUGS



 

All commands use /wuconsole and run from the server console.


   INFORMATION


  help                                    Show all commands
  status                                 Plugin status, settings, pending ops
  worlds                                List loaded worlds + chunk/player counts
  players <world>                Online players with positions
  teleporters <world>          Teleporters/warps with positions
  parties <world>                SimpleClaims parties + claim counts


   CONFIGURATION


  config welcome <on|off>       Toggle join welcome message
  config oponly <on|off>          Restrict /wupdate to OPs only
  config lang <code|list>          Set language (en/es/pt/ru/fr/de/tr/it)
  config mode <type>              Set chunk tool mode: selections (sel), simpleclaims (sc), combined (both)


   SPAWN


  setspawn <world> <x> <y> <z>  Set teleport destination for reset areas. Required before execute/resetworld.


   EXCLUSIONS (persist between preview/execute, 0 = off)


  All radii use diamond/circular pattern.

  exclude teleporters <0-10>    Protect radius around teleporters
  exclude players <0-10>          Protect radius around online players
  exclude claims <0-10>           Protect radius around claimed chunks
  exclude selections <0-10>     Protect radius around selected chunks


   PREVIEW (analyze without changes, creates pending op)


  preview radius <world> <cx> <cz> <r>
      Circular reset around center chunk. Inside = RESET.

  preview rect <world> <x1> <z1> <x2> <z2>
      Rectangular reset. Inside = RESET.

  preview claims <world> [party1,party2,...]
      Keep all claimed chunks, reset everything else.
      Optional: filter by party names (comma-separated).

  preview claimedonly <world> [party1,party2,...]
      Opposite — only claimed chunks are RESET.

  preview radiusclaims <world> <cx> <cz> <r> [parties]
      Keep chunks inside radius OR claimed. Rest = RESET.

  preview rectclaims <world> <x1> <z1> <x2> <z2> [parties]
      Keep chunks inside rectangle OR claimed. Rest = RESET.

  preview rectkeepclaims <world> <x1> <z1> <x2> <z2> [parties]
      Reset inside rectangle but keep claimed chunks within it.


   EXECUTE


  execute                       Run the previewed operation.
                                    ⚠️ PERMANENTLY deletes chunks!
  cancel                         Cancel pending operation.


   QUICK RESET


  resetworld <world>                   Full world reset preserving claims, spawn, and exclusion radii. Requires setspawn first.
                                                    ⚠️ Executes immediately — no preview!
  resetexcludeplayers <world>    Full world reset, only preserving chunks currently occupied by players. No spawn/claims needed.
                                                    ⚠️ Executes immediately — no preview!


   UTILITY


  clearstate <player|all>       Reset saved GUI state for a player or everyone.


   TYPICAL WORKFLOW


  /wuconsole worlds
  /wuconsole setspawn MyWorld 0 64 0
  /wuconsole exclude claims 1
  /wuconsole preview claims MyWorld
  /wuconsole execute

  Quick one-liner (preserves all claims):
  /wuconsole setspawn MyWorld 0 64 0
  /wuconsole resetworld MyWorld


   IN-GAME PLAYER COMMANDS (not console)


  /wupdate                        Open the World Updater GUI
  /wupdatewelcome          Toggle join welcome message (per-player)
  /wupdateoponly             (OP) Toggle OP-only restriction
  /wupdateadmin              (OP) Admin control panel info
  /wupdatelang <code>   Set language (en/es/pt/ru/fr/de/tr/it)

The World Updater Team

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