Description
Wildelands reinterprets Hytale's exploration mode progression system.
For instance, we have rearranged all the crude tools to be in one single tab in the workbench. And pocket crafting has been given more options for crafting on the go. Meaning your primitive-self will thank us! Well... maybe not. Because you can no longer mine iron with a crude pickaxe. ..sorry?
Features
A New Take on Mining and Processing Ore
Ores have been reinvented. Instead of dropping a simple ore, now a "Ore Chunk" is dropped when mining. These aren't like any of your regular ore.. You know, those that you just simply smelt into ingots.. Phff, boring! Ore chunks could contain traces of other minerals when broken/crushed.
Just like in real life, now various metals could be found together in mineral deposits. So, since this mod doesn't add new ore generation. This means that you can simply drop this mod into an existing world without needing to start anew!
New Items
4 New Metals
Scarcely found within existing ore veins.
3 New Metal Alloys
Made by mixing metals in a forge.
17 New Tools
Smithied with the new metal alloys.
1 New Armor Set (+ Shield)
Made in their corresponding benches.
(more coming soon.)
3 New Workstations.
Made in the Workbench.
Other Features
Firewood is now your first basic fuel source and the main ingredient for charcoal. And charcoal is the first (and currently the only) type of fuel capable of generating temperatures high enough to smelt metal ores.
NOTE: This is a work in progress. Further additions will come when time and will-power are in balance.






