Wild Weapon Variants

Adds weapons created from monsters of orbis
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Description



Wild Variants adds unique weapons inspired by the monsters of orbis, changing how each weapon is played while also polishing & balancing some of the mobs that inspired them. These weapons are not direct upgrades in the progression system, instead they offer alternative playstyles, allowing you to experience your favorite weapon types in new ways while wielding gear dropped from Orbis’ most dangerous fauna.


These daggers sacrifice base damage in exchange for powerful area of effect poison effects, Perfect for players who prefer croud clearing over single target burst.

Weapon Abilities
• Primary Attacks - applies a poison effect, increasing its duration with each hit
• Charged Attacks - launches you forward in a spinning dash, applying poison in a greater area at the cost of your stamina
• Signature Ability - briefly empower your charged attacks to launch you further, applying a stronger variant of the poison and removing stamina consumption

Monster Changes
• Added a alerted animation for the Snapdragon that is played when it gets aggro from a player


A shield designed for players who prefer offense over pure defense, allowing you to reposition quickly, disrupt enemies, and create space in the middle of combat.

Weapon Abilities
• Guard Slam (Hold attack while guarding) - can be charged to propel you forward, timing a jump with the charge's release will cause you to leap in to the air, dealing damage and applying burn on affected enemies as you crash down. 
• Overheat
- the shield will heat up if you use it constantly on combat, guarding attacks and perfoming guard slam adds to the heat, if overheated the player will catch on fire and take damage from holding the shield.

Monster Changes
• Added a new Headbutt attack for the Firesteel Golem
• Increased the damage and knockback of the Firesteel Golem's attacks


This staff focuses on commanding the battlefield and less on raw power, a perfect choice for players who enjoy summoner-style gameplay.

Weapon Abilities
• Primary Attacks charge a Void Blast that automatically launches once you reach full charge (costs 20 mana)
• Signature Ability impacts the ground with your staff, knocking enemies away and summoning 3 void crawlers to your aid for 300 seconds, each cast of your Signature adds more crawlers to your ever growing swarm!

Monster Changes
• Added light emission to the Void Blast attack from Void Eye


I’m also excited to share that we are now partnered with Kinetic Hosting! If you’re looking for a reliable and high-performance server to play with your friends, i definitely recommend checking them out, supporting them also helps support the continued development of our mods

If you're interested in the project and want to follow development, join our Discord Server for updates, discussions around balance and concept art of what we've been working on!

Thank you all for making this possible! 💜

Wild Weapon Variants Team

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