WeaponsOfFate

A mod made completely from asset editor that adds multiple very overpowered late game weapons.
OathBringer

OathBringer

OathBringerPose

OathBringerPose

EA

EA

Cid

Cid

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video thumbnail

Description

This mod adds mutiple very overpowerd weapons and mobs Including: 

Ea: Has 3 custom abilitys custom m1s, and custom charge click move gives 1000 Mana and Health once equiped Regens mana overtime has a 100 second Cooldown so you can't spam heal and regen mana

Charge Click: Conjure a bit of eas power and release a small burst of energy requires 250 mana to use but has no cooldown. deals 150 damage for the aoe and if hit deals and additional 100

E: Forms multiple portals behind the user that shoot a flurry of swords requires 750 mana to cast

R: Forms a large portal above the user that shoots out a large spear once said spear hits the ground exsplodes Dealing AOE damage requires 100 mana but in return deals huge damage.

Q: Charge up a powerful laser that once It hits Exsplodes in a explosion that deals 2 Trillion damage requires 1000 Mana to cast and has a 100 second cooldown.

OathBringer: Has custom M1s, sword thrust aswell as 3 Cutstom moves
E:Pose/Heal. Pose with 2 roality free musics, aswell as heal 100% of your hp with a 75 second cooldown (Credit at the bottom) 

Q: Charge a Orb and release it Exsplodes on contact dealing massive Aoe damage. 

R: Preform a very slow slashing motion completeing the motion creates a Massive slash that deal Insane aoe damage If hit aswell as insane single target damage aswell.

Cid: Cid has 5 custom moves and custom m1s (will prob the most overpowerd weapon I make and will continue to get a crafting recipe updates to make it harder and harder to craft

M1s cause bleed damage and the last m1 in the chain is replaced by a stomp that deals has a radius of 25 blocks.

E: do a quick dash slashing anything that you make contact with if used without a target infront of use can be used as a travel move 10 second cooldown

R: Bind your target for 5 seconds 15 seconds cooldown

Q1: conjure a vaste amount of magical engery into a beam that very heavy damage. requires 10k mana

Q2: Go into the sky blowing up into a healing aura that heals you and puts you into a mode that makes you almost unkillable and gives 5k exstra mana which is needed for the final move. aswell as deal 25% of the health of any mob in the radius of the blast

Q3: The strongest move in mod pack use all the exstra mana from the mode and spread magic lines for thousands and thousands of blocks after 10 seconds exsplodes in a massive beam that insta kills anything that it hits has a 900 block radius.

Blood reaver: Has 3 custom moves and custom hold click. (will soon be nerfed from true bleed damage to normal bleed damage I will keep the normal one in the game so if you already have it nice but the only way to obtain it after the balance update will be creative.)

M1s: slice causeing bleed damage and life steal.

Hold click: do bloody slash infront of you dealing heavy damage to anything sliced

E: Conjure blood spikes from the ground that impail and stun enemys aswell as dealing bleed damage 15 second cooldown

R: Fire a blood beam that deals bleed damage Has a low cooldown

Q: this move summons magical circles around the user and a aura any target in the aura will have there heart poped which will cause heavy bleed damage.

Armor: Heros armor(gilgamesh)
Gives insane buffs huge damage reduction and 675 hp

Npcs: Blood Reaver 20K hp In total, same moveset as the bloodreaver scythe. (Soon I will make the blood reaver rarer to spawn.) It drops the blood reaver scythe with a 5% chance.

Music Creds: "Venciendo nuestros miedos" (Black Metal/Melodic Metal)by David J. Barrios, High Energy Rock by Sound Of Freedom

The WeaponsOfFate Team

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