File Details
WeaponStatsViewer-1.7.0.jar
- R
- Feb 7, 2026
- 51.17 KB
- 42.5K
- Early Access
File Name
WeaponStatsViewer-1.7.0.jar
Supported Versions
- Early Access
[1.7.0] - 2026-02-07
Added
- Enhanced Mod Support: Added automatic detection for weapons contained within
.jarfiles (Plugins). Previously, only.zipbased mods were scanned. The system now thoroughly scans loaded plugin JARs to ensure all custom weapons are indexed and display correct damage stats.
[1.6.2] - 2026-02-07
Added
Welcome Message: Added /weaponsadmin welcome <true|false> command to enable or disable welcome message
[1.6.1] - 2026-01-28
Changed
- Staff Support: Temporarily disabled "Magic Cast" damage on tooltips to fix conflicts.
[1.6.0] - 2026-01-27
Added
- Staff Support: Tooltips now correctly display "Magic Cast" damage for Staffs.
[1.5.1] - 2026-01-26
Optimized
- Boot Time Performance: Optimized the asset indexing mechanism to prevent redundant execution loops during server startup. The indexer now initializes the file system cache once and incrementally updates only new items on subsequent load events.
- Batched Loading Fix: Fixed an issue where items loaded in late batches (mods) were being ignored by the "run-once" logic. Now all items are correctly indexed regardless of load order.
[1.5.0] - 2026-01-25
Added
- Extended Mod Compatibility: Damage stats and attributes for weapons from external mods are now automatically detected and displayed directly within the player's inventory.
- Blacksmith Anvil Integration: Added full UI support for the Blacksmith Anvil; stats for modded weapons are now visible while performing upgrades or repairs.
[1.4.0] - 2026-01-24
Added
- Cross-Mod Compatibility: Now automatically detects and displays damage stats for weapons from other installed mods (e.g., Reforged Weapons, Next Level Weapons).
- Dynamic Hover Effect: Weapon cards now brighten up on hover (preserving their rarity/custom color) instead of turning grey.
- Custom Theming: Added support for specific mod visual themes (e.g., special backgrounds for WanMine weapons).
Changed
- Improved weapon detection logic to dynamically scan all loaded asset packs.
Note on Compatibility
- Weapon detection supports standard Hytale directory structures (
Server/Item/Items/...). Mods with non-standard file organizations may not be detected.
[1.3.1] - 2026-01-22
Added
- Added damage range information (Min-Max damage) for craftable bows (Shortbows and Crossbows) in
server.lang.
Changed
- The
/weaponscommand "disabled" message is now only displayed to server operators (OPs).
[1.3.0] - (January 2026)
Added
- Weapon damage stats in tooltips You can now view damage statistics and attack types for all weapons directly from:
- Blacksmith's Anvil tooltips
- Player inventory
Version 1.2.0 (January 2026)
- New Feature: Dynamic permission system - changes apply IMMEDIATELY without server restart
- New Feature:
/weaponsadmin public <true|false>command to instantly enable or restrict public access to/weapons, and/weaponsadmin statusto check current config—all without server restart - Default:
/weaponsis now enabled for all players by default, OP is not required - Enhancement: Admin commands now update permissions in real-time
- Enhancement: Configuration persists across server restarts via JSON file
- Improvement: Cleaner command messages with gradient colors (no special characters)
- Technical: Permission checks now happen at execution time instead of plugin load time
Version 1.1.0 (January 2026)
- New Feature: Support for RandomPercentageModifier in weapon damage calculations
- Enhancement: Weapons with random damage now display accurate ranges (e.g., "14-18" instead of fixed "16")
- Enhancement: Damage ranges applied to individual attack types in tooltips
- Fix: Corrected damage calculation for 62 weapons
- Affected weapons: All Longswords, most Axes and Clubs, some Guns, Arrows, Claws, Spears, and Battleaxes
- Example: Iron Longsword now correctly shows "14-18" damage per swing (was showing "16")
- Example: Charged stab now shows "41-55" damage range (was showing "48")
Version 1.0.0 (January 2026)
- Initial release
- Interactive weapon browser with custom UI
- Damage statistics from JSON files
- English and Spanish translations
- Search functionality with material keywords
- Rarity-based sorting and color coding
- Attack type breakdown in tooltips
- Welcome message on player join
- Support for all weapon types including shields and arrows

