WeaponMastery-1.5.0.jar
What's new
1.5.0
- Added more compatibles with weapons from another mods. Note: Mastery changes when direct damage is inflicted. Example: A fireball hits a mob and the mob dies. If the fireball creates an explosion that inflicts a burning effect on the mob and the mob dies as a result, mastery will not increase. The effect does not store information about which player applied it, so at the moment I cannot track this without additional mechanics.
- Added new config:
IgnoredWeapons. If you don't want to improve your mastery with certain weapons, you can specify their IDs in the config.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
This mod has no related projects

