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Weapon Flow

Weapon Flow replaces Hytale's native hit-to-charge weapon ability system with rank-based time cooldowns configured through LuckPerms, so special attacks recharge automatically over time instead of requiring combat hits.

File Details

WeaponFlow-1.0.2.jar

  • R
  • Jan 18, 2026
  • 384.09 KB
  • 84
  • Early Access

File Name

WeaponFlow-1.0.2.jar

Supported Versions

  • Early Access

This update fixes the issue that users who used version 1.0.0 and upgraded to 1.0.1 would have faced of having a stuck charge if they gained any while the mod was off.

 

This update also adds LuckPerms permission O(1) in-memory cache lookups which improves its performance by >95%. It also adds asynchronous cache warming on PlayerJoin and cleanup on PlayerQuit, avoiding performance drop loops.

 

In laymann terms, at 50 players, checking task dropped from ~430ms to ~15-18ms. Lower player counts (like 14), it dropped from ~230ms to ~5ms, which is negligible.