File Details
WaterDepthGauge-1.0.6.jar
- R
- Feb 9, 2026
- 41.14 KB
- 161
- Early Access
File Name
WaterDepthGauge-1.0.6.jar
Supported Versions
- Early Access
v1.0.6
Fixed
Death/respawn HUD cleanup - HUD now properly disappears after death and respawn
- Previous fix in v1.0.5 only prevented crashes but didn't clear the visual HUD on respawn
- Now preserves underwater state during death so surfacing logic can trigger after respawn
- No more HUD lingering on screen until re-entering water
- Reduced movement threshold from 0.1m to 0.03m for the faster update rate
Surface jump flash eliminated - No more random "+1.0m" flash when jumping out of water
- Doubled update rate from 100ms to 50ms (10→20 updates/second)
- Faster polling catches surface transitions before incorrect depth is displayed
Technical
- Update rate: 100ms → 50ms (20 updates/second)
- Direction threshold: 0.1f → 0.03f (better suited for 50ms polling)
- Death cleanup: Preserve
activeHudsandpreviousUnderwaterStatefor post-respawn hide packet

