Description
Due to the removal of the Command execution in interactions with Blocks, the Mod is not compatible with the Pre-Release Versions above 4.x, I currently have no time to fix it, but I guess I figured half of the solution out while experimenting the trigger volumes.
Voidbane is a Mod that adds a couple of Items, blocks, Npcs and features. The most important feature is a story, driven by my interpretation how the Cursebreaker Story could eventually start. To get started with the Story Progression, enter the "Hermits Grove" Fragment of Orbis, craftable at your usual Arcanists Workbench :D
Currently featured Content
- Shadowlab: The main Workstation of the Mod
- Duskmoon: A new flower
- Dawnberries: A new Berry Bush
- Twilight Beans: The first product of the shadowlab, a combination of Dusk and Dawn
- Twilight Essence: An Essence squeezed out of the Twilight beans, used mainly for the Infusement mechanic
- Twilight Prism: an addon for the Shadowlab
- Dragon Scales
- 2 Flasks with liquid, progression related
- 3 Portal Keys to enter Biome Instances for Mod progression
- Infused Bow and 2 Arrows(Currently I am just adding the progression related Infusements)
- 3 Biomes
- Hermits Grove: a Sky Island Biome where the Hermits Hut will generate
- Frozen Wastes: A harsh cold Environment where a structure for the Ice Dragon will spawn
- Darkened Caverns: A Devestated land where the Boss fight will take place, watch out for uncommon structured Places in Comparision to the Rest.
- Altered Assets:
- Mithril Ore Variant of Volcanic Rock
- Dead Vines, Dark
- Deco Fire, purple
- NPCs:
- A hermit in the Wilds (Currently talked to via a statue next to him, due to issues with custom Interactions)
- A friendly Ice Dragon (Currently talked to via a statue next to him, due to issues with custom Interactions)
- Corrupted Boss to defeat (Currently mimics the Emberwolf)
- 5(Mini) Chapters, that should kick off the cursebreaker storyline. There is a second Outcome for chapter 5, but it is not Triggerable yet.
- A gift once per player per Survival World to Decorate your Base
This Mod was made during the Mod Contest, I lost a whole Month at the beginning to various reasons, I am not there where I want to be with this Project but I guess its a pretty good state right now. It's not very polished and the NPC interactions arent in, so I had to use Workarrounds but I couldn't figured out how to use custom Interactions working. So as well infusement is completely cut from my scope of the Contest, even there are 3 Infusable Items yet, you cannot use them correctly. But I add them later on.
+++ Note to the Biomes: I added them via WorldgenV2 but I have to figure out how to just spawn 1 of the Structures or how to get a single Structure Instancew like the forgotten temple. For now I leave it as it is, because the Node editor is available on Linux now, but not working for me, and my Windows machine is a old slow dinosaur xD +++
Planned:
- Infusing(my version of enchanting)
- Polishing and further developing
Credits:
Hytale Plugin Template: https://github.com/HytaleModding/plugin-template









