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Vandoria - Contract Board+ Economy

Vandoria Contract Board+ adds a complete profession-based contract system to Hytale.
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Description

Vandoria Contract Board+ MOD

Want to check it out on our server?

Join: play.vandoria-online.com:10500

Vandoria Contract Board+ adds a complete profession-based contract system to Hytale. Players can accept timed resource contracts, hire skilled workers, unlock higher profession tiers, earn Work Credits, collect RPG experience, build reputation, and compete on weekly and all-time leaderboards.

The mod is designed to provide meaningful long-term progression without replacing normal survival gameplay. Instead of instantly receiving resources, players choose a contract, assign available workers, pay any required Work Credit cost, and wait for the job to finish. Contracts use real-world completion times, so they continue progressing while the player is offline or while a singleplayer world is closed.

When the contract is finished, the player returns to the Contract Board to collect the resources, Job XP, and reputation. Completed contracts also contribute toward profession tier requirements, leaderboard rankings, lifetime statistics, and future unlocks.

Open the interface with /work gui to access the Job Summary, profession pages, Banker, featured contracts, worker pools, and leaderboards from one organized Hytale-style menu.

Requires RPG Leveling And Stats/Skills by Zuxaw_dev, version 0.3.10 or newer.

Get it here: RPG Leveling And Stats/Skills

Need help? Reach out on our Discord!

Discord: discord.gg/AC4u4Zypkv

Contract Board+ — Major Update

Banker & Economy

  • Rebalanced exchange rate to 10 Essence of Life = 2 Work Credits.
  • New exchange options from 25 Essence → 5 WC up to 1,250 Essence → 250 WC.
  • Banker continues tracking credits, spending, Essence exchanged, and earned rewards.

Profession Milestones

  • Added profession-specific milestones at 25 / 50 / 100 / 150 / 200 / 250 / 300 / 350 / 400 / 450 / 500 completed contracts.
  • Milestones reward Work Credits and optional RPG XP.
  • XP starts at 500 XP and increases by 500 XP with every milestone.
  • Existing profession completion totals count toward milestone progression.

Contract & Banking History

  • Added a dedicated History page.
  • Contract History records completed jobs, resources, workers, XP, reputation, featured bonuses, and completion time.
  • Banking History records Essence exchanges, worker spending, tier unlocks, milestone rewards, leaderboard rewards, and refunds.

Featured Jobs Expanded

  • Increased active Featured Jobs to 5.
  • Featured Jobs can now provide:
    • Bonus resources
    • Faster completion times
    • Reduced worker costs
    • Bonus Job XP
    • Bonus reputation
  • Featured bonuses are saved when the job starts and remain active even after rotation.
  • Players receive a clean login notification showing how many Featured Jobs are available.

Leaderboard Improvements

Weekly and All-Time leaderboards now display additional progression statistics:

  • Reputation
  • Jobs Completed
  • Featured Jobs Completed
  • Milestones Achieved
  • Job XP
  • Unlocked Contracts

Category Master rankings remain available for individual professions.

15 New Tier 5 Contracts

Lumberjack

  • Amber Logs
  • Azure Logs
  • Ice Logs

Masonry

  • Diamond
  • Voidstone
  • Zephyr Gem

Farming

  • Chilli
  • Rice
  • Turnips

Hunting

  • Dark Hide
  • Storm Hide
  • Prismic Hide

Fishing

  • Pufferfish
  • Snapjaw
  • Lava Shellfish

Contract Board+ now includes 75 total contracts. Rare Tier 5 Masonry and Hunting rewards have reduced base payouts to preserve the value of harder-to-obtain resources.

Worker & Job Improvements

  • Added a MAX Workers button for quickly assigning all available workers.
  • Added Collect All for completed contracts.
  • Expanded Job Summary with pending resources, Job XP, and reputation.
  • Added quick access to Contract History from the main interface.

New Admin Commands

  • /work inspect <player> — inspect player progression, credits, active jobs, workers, rewards, and timers.
  • /work cancel <player> <job-id> — safely cancel an active contract, release workers, and refund applicable worker costs.

Configuration

All major systems remain configurable, including:

  • Milestone requirements, Work Credit rewards, and XP rewards
  • Featured Job count and bonus types
  • Contract rewards and timers
  • Worker limits and costs
  • Banker exchange options
  • Tier progression requirements
  • Leaderboard settings
  • History limits

This update greatly expands Contract Board+ with long-term profession progression, milestone rewards, richer Featured Jobs, expanded leaderboards, additional Tier 5 contracts, account history, and new administration tools.

How Contract Board+ Works

Each profession contains ten contracts divided across five permanent progression tiers. Two contracts become available at each tier. Players begin with Tier 1 contracts and work their way toward rarer and more valuable rewards by completing jobs and spending Work Credits on category upgrades.

A player may have up to three active profession categories and five active contracts at the same time. Multiple different contracts from the same profession may run together, but the same contract cannot be started twice at the same time.

Every contract contains:

  • A resource reward
  • A real-world completion timer
  • A Job XP reward
  • A reputation reward
  • An optional skilled-worker assignment
  • A possible featured-contract bonus

The Contract Board stores an exact snapshot when a job starts. Its reward, duration, worker count, Work Credit cost, XP, reputation, and featured bonus remain protected even if the server configuration is later reloaded.

Features

  • Complete Hytale-style Contract Board interface
  • 60 resource contracts across six professions
  • Five permanent progression tiers for every profession
  • Real-world timers that continue while players are offline
  • Support for both multiplayer servers and singleplayer worlds
  • Up to three active professions per player
  • Up to five active contracts per player
  • Category-based skilled-worker pools
  • Featured contracts with rotating reward bonuses
  • Work Credit economy powered by Essence of Life
  • Job XP integration with RPG Leveling And Stats/Skills
  • Weekly and all-time top-10 leaderboards
  • Separate Category Master rankings
  • Player reputation and lifetime statistics
  • Pending payout summary for running and completed jobs
  • Full-inventory protection during reward collection
  • Persistent player progress across restarts
  • Admin configuration reload and validation

Contract Professions

Contract Board+ includes six independent professions. Each profession has its own tier, completion progress, unlocked contracts, worker capacity, and leaderboard reputation.

  • Miner — Complete contracts for Copper, Iron, Silver, Gold, Cobalt, Thorium, Mithril, Adamantite, Onyxium, and Prisma.
  • Lumberjack — Send workers to gather different wood and log resources across five progression tiers.
  • Masonry — Collect stone, sandstone, slate, shale, basalt, calcite, marble, quartzite, dawnstone, and volcanic materials.
  • Farming — Grow and collect crops such as carrots, wheat, potatoes, lettuce, onions, corn, tomatoes, pumpkins, cauliflower, and aubergines.
  • Hunting — Complete animal contracts for meat, hides, and other hunting resources.
  • Fishing — Complete contracts for fish and other aquatic resources.

Five-Tier Profession Progression

Each profession contains ten contracts, with two new contracts unlocked at every tier. Profession tiers are permanent and must be unlocked in order.

  • Tier 1 — 10-worker capacity, four-hour contracts, 300 Job XP
  • Tier 2 — 20-worker capacity, three-and-a-half-hour contracts, 400 Job XP
  • Tier 3 — 30-worker capacity, three-hour contracts, 500 Job XP
  • Tier 4 — 40-worker capacity, two-and-a-half-hour contracts, 600 Job XP
  • Tier 5 — 50-worker capacity, two-hour contracts, 700 Job XP

Higher tiers require a combination of:

  • Work Credits
  • Profession-specific job completions
  • Completion of the currently available contracts
  • The previous profession tier

Unlocking a higher tier also increases that profession’s worker capacity. Workers unlocked through higher tiers may still be assigned to lower-tier contracts.

Skilled Workers

Skilled workers increase the resource payout of a contract. Every worker assigned to a job adds exactly one additional resource item.

Workers are not purchased permanently. They belong to the profession’s worker pool and are temporarily assigned when a contract begins.

  • Tier 1 worker cost: 1 Work Credit per worker
  • Tier 2 worker cost: 2 Work Credits per worker
  • Tier 3 worker cost: 3 Work Credits per worker
  • Tier 4 worker cost: 4 Work Credits per worker
  • Tier 5 worker cost: 5 Work Credits per worker

Worker costs are based on the selected contract tier. For example, assigning 20 workers to a Tier 1 contract costs less than assigning 20 workers to a Tier 5 contract.

Workers remain assigned while the job is running. Once the timer reaches Ready to Collect, those workers automatically return to the profession’s available worker pool, even if the reward has not yet been collected.

Featured Contracts

Three contracts are featured at a time and rotate every 24 hours. Featured contracts provide an additional percentage-based or flat-item resource bonus.

  • Percentage bonuses range from 5% to 20%
  • Flat bonuses range from 2 to 10 additional items
  • Percentage bonuses apply to the base contract reward
  • Worker bonuses remain separate and always add one item per worker

The featured reward is saved when the job starts. A running contract keeps its original featured bonus even after the daily featured-contract rotation changes.

Featured contracts also grant additional reputation when successfully collected and are tracked separately in the player profile and leaderboard.

Banker and Work Credits

The Banker provides the economy used by Contract Board+. Players exchange Essence of Life for Work Credits directly from the Banker page.

10 Essence of Life = 1 Work Credit

Default exchange options include:

  • 50 Essence of Life for 5 Work Credits
  • 100 Essence of Life for 10 Work Credits
  • 200 Essence of Life for 20 Work Credits
  • 500 Essence of Life for 50 Work Credits
  • 1,000 Essence of Life for 100 Work Credits

Work Credits are used for:

  • Unlocking higher profession tiers
  • Hiring skilled workers for contracts

The Banker also contains a personal account summary that tracks:

  • Current Work Credits
  • Current Essence of Life
  • Contracts unlocked
  • Jobs completed
  • Featured contracts completed
  • Lifetime reputation
  • Job XP collected
  • Lifetime Essence exchanged
  • Credits purchased
  • Leaderboard credits won
  • Credits spent on profession tiers
  • Credits spent on skilled workers
  • Total Contract Board spending

Job XP and Reputation

Successfully collected contracts grant Job XP through RPG Leveling And Stats/Skills. XP is awarded only after the contract reward is collected.

The default Job XP rewards are:

  • Tier 1: 300 XP
  • Tier 2: 400 XP
  • Tier 3: 500 XP
  • Tier 4: 600 XP
  • Tier 5: 700 XP

Contracts also grant Contract Board reputation:

  • Tier 1: 3 reputation
  • Tier 2: 4 reputation
  • Tier 3: 5 reputation
  • Tier 4: 6 reputation
  • Tier 5: 7 reputation
  • Featured contract: +1 additional reputation

XP, reputation, and leaderboard progress are only recorded once for each successfully claimed contract.

Leaderboards

Players compete through Contract Board reputation earned from completed and collected jobs. The interface includes three leaderboard views:

  • Weekly top-10 leaderboard
  • All-time top-10 leaderboard
  • Category Master rankings

Category Masters separately track the highest reputation earned in Miner, Lumberjack, Masonry, Farming, Hunting, and Fishing.

The weekly leaderboard displays the active seven-day ranking period and automatically moves to the next weekly period when the current period ends.

Default weekly Work Credit rewards:

  • 1st Place — 100 Work Credits
  • 2nd Place — 75 Work Credits
  • 3rd Place — 50 Work Credits

Weekly rewards are protected against duplicate payouts. Offline winners receive their reward when they next join the server.

Offline Progress

Contracts use real-world timestamps rather than requiring the server or world to stay active. A player may start a contract, leave the server, or close a singleplayer world while the contract is running.

When the player returns after the saved completion time, the job becomes Ready to Collect.

The player must still collect the job before receiving its resources, XP, and reputation. Ready jobs continue occupying an active-job slot until collected.

Safe Reward Collection

Contract Board+ protects completed rewards from being lost.

  • If the inventory is full, the contract remains ready to collect
  • Rewards are not dropped or deleted
  • Jobs cannot be claimed more than once
  • XP and reputation cannot be duplicated
  • Workers are safely returned when the timer finishes
  • Active jobs remain persistent across server restarts

Commands

  • /work gui — Open Contract Board+
  • /jobs gui — Compatibility command alias
  • /work reload — Validate and reload the configuration
  • /jobs reload — Admin reload alias

The reload commands require the Contract Board administrator permission and cannot be used by normal players unless permission is explicitly granted.

Configuration

Contract Board+ creates a configurable config.json. Server owners can adjust the mod for casual, progression-focused, or high-rate servers.

Configurable options include:

  • Contract resource item IDs
  • Base resource rewards
  • Contract completion times
  • Job XP rewards
  • Reputation rewards
  • Profession tier prices
  • Profession completion requirements
  • Worker capacity by tier
  • Worker Work Credit costs
  • Maximum active professions
  • Maximum active contracts
  • Featured-contract rotation
  • Featured percentage and flat bonuses
  • Banker exchange rates
  • Work Credit limits
  • Leaderboard reset schedule
  • Weekly leaderboard prizes
  • Login notifications

Run /work reload after making supported configuration changes. The reload system validates configured item IDs before applying the new settings.

Active contracts are not changed by a configuration reload. Existing jobs keep the exact reward and completion data that was saved when they started.

Requirements

  • Hytale server version 0.5.7
  • Java 25
  • RPG Leveling And Stats/Skills version 0.3.10 or newer

When reporting an issue, please join the Discord and include your Hytale server or client log along with a description of what happened.

The Vandoria - Contract Board+ Economy Team

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Hytale fan creating useful, community-focused mods to make the game more immersive, enjoyable, and fun to play with friends.

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