File Details
VampiricBehaviour-1.1.0.jar
- R
- Feb 4, 2026
- 65.23 KB
- 454
- Early Access
File Name
VampiricBehaviour-1.1.0.jar
Supported Versions
- Early Access
📋 Changelog – Configuration & Vampire Registry Update
Version: VampiricBehaviour – Server Control Update
✨ Added
⚙️ Full Configuration System
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Added an automatic configuration file generated on first startup.
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Server administrators can now customize all major vampiric mechanics without recompiling the mod.
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Configurable systems include:
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🩸 Satiety (drain rate, recovery, starvation damage & bonus damage)
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🔥 Frenzy (activation thresholds, duration, cooldown, shield behavior)
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⚔️ Damage modifiers (bloodlust multiplier, sunlight weakness, lifesteal, stamina recovery)
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⚡ Movement speed (day vs bloodlust)
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🌙 Day/night timing and shelter detection
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⏱️ Internal update intervals (satiety, HUD, frenzy, speed)
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🦇 Vampire Registry & Player Control
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Added a Vampire Registry system to control which players have vampiric abilities.
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Introduced support for class-based servers and opt-in vampirism.
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Vampirism state is persisted across server restarts using
vampires.json. -
Added a new config option:
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vampire.default_enabled— controls whether all players are vampires by default.
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👑 New Admin Commands
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Added live configuration commands:
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/vampiric list -
/vampiric get <key> -
/vampiric set <key> <value> -
/vampiric reload -
/vampiric save
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Added vampire management commands:
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/vampiric vampire add <player> -
/vampiric vampire remove <player> -
/vampiric vampire toggle <player> -
/vampiric vampire list
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🔧 Improved
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Server balance flexibility for multiplayer environments
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Support for RP, PvP, hardcore, and casual playstyles
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Cleaner separation between vampire and non-vampire gameplay
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Better foundation for future features (bat form, dark vision, etc.)
📝 Notes
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Config parameters changes via commands apply immediately but require "
/vampiric save"to persist. -
Manual config edits require
/vampiric reload. -
Vampire registry changes are saved automatically.

