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Upgradable Magnets [HyBaubles]

Five tiered item magnets that pull dropped items straight to you. Compatible with HyBaubles!

A magnet for every tier of your progression. Five item magnets, each crafted from the last, that pull dropped items to your feet. Works from your hotbar, your offhand, or a HyBaubles talisman slot.

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No more crawling through grass for that one stick you dropped.

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What it does

Five magnets, one upgrade path:

Magnet Radius Pulls every Rarity
Iron Magnet 5 blocks 1.0 s Uncommon
Thorium Magnet 10 blocks 0.5 s Rare
Adamantite Magnet 15 blocks 0.5 s Rare
Mithril Magnet 20 blocks 0.5 s Epic
Onyxium Magnet 30 blocks, cyclable 0.5 s Epic

Every magnet is active while you simply carry it — in your main hand, in your offhand, or equipped in a talisman slot. There is nothing to activate and no cooldown to manage.

If you carry more than one, the longest-reaching magnet wins, so keeping a spare in your bag never weakens the one you are using. Magnets do not stack.

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Items come to you, and they stay yours

Dropped items within range are teleported to your feet, where the game's normal pickup collects them on the next tick.

This ordering is deliberate. Granting items straight into your inventory would mean deciding what happens when your inventory is full — and the only honest answers are "destroy the item" or "duplicate it". Teleporting is non-destructive: if your bags are full, the items simply pile up at your feet until you make room.

Magnets also respect drop protection. Anything a player has just thrown on the ground on purpose is left alone until its pickup delay expires, so a magnet can never yank back a drop its owner meant to leave behind — and it will not fight drop-protection plugins.


Crafting

Every magnet is made at the Workbench, in the same category as vanilla tools, and each tier consumes the one below it:

Magnet Workbench tier Materials
Iron Magnet Base Iron Bar ×4
Thorium Magnet Tier 2 Thorium Bar ×4 + Iron Magnet
Adamantite Magnet Tier 3 Adamantite Bar ×4 + Thorium Magnet
Mithril Magnet Tier 3 Mithril Bar ×4 + Adamantite Magnet
Onyxium Magnet Tier 3 Onyxium Bar ×4 + Mithril Magnet

The recipe tier is the metal's own tool tier, not an invented ladder. Iron is a base-workbench metal, thorium unlocks at Workbench tier 2, and adamantite and mithril unlock at tier 3 — exactly as their pickaxes do. Because the Workbench only has three tiers, the Onyxium Magnet sits at tier 3 as well; there is no higher gate for it to use.

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Rarities follow the vanilla metals too, matching the convention used across Hytale's own gear.


The Onyxium Magnet: change your range on the fly

The top tier is not locked to one radius. Hold it and sneak (Ctrl) + right-click to step through the ladder:

5 → 10 → 15 → 20 → 25 → 30 → 5 → ...

A fresh magnet starts at 30 blocks. A short message confirms each change, and a plain right-click is untouched — it still places blocks, eats food and opens containers exactly as before.

The chosen range is stored on that specific magnet, so it travels with the item: through your inventory, into a chest, through a drop, and across a trade. Hand your tuned magnet to a friend and they inherit the setting.

Turn it down to 5 blocks when you are mining a tidy tunnel and do not want to hoover up a cave system. Turn it back up to 30 when a creeper blows your loot across the biome.


Works with HyBaubles (Not Required)

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If you run HyBaubles, all five magnets are automatically Talisman-class baubles and can be equipped in its talisman slots, where they keep working exactly as they do in your hand.

The two mods do not depend on each other in either direction:

  • Standalone, everything works. Without HyBaubles the magnets are ordinary items and function from your hotbar and offhand.
  • No dependency, no configuration. The magnets opt in to HyBaubles by shipping a small definition file that HyBaubles discovers on its own. Nothing to enable, nothing to patch.
  • All five share one talisman family, so only one magnet can be worn at a time — the tiers are a real choice, not a stack.
  • Nothing breaks if HyBaubles is absent or updated. Its slot data is read defensively, and if it cannot be read the magnets quietly fall back to hand-only behaviour rather than failing to load.

Installation

  1. Drop UpgradableMagnet-1.0.0.jar into your server's mods/ folder.
  2. Optionally drop HyBaubles-1.1.0.jar in as well, to enable the talisman slots.
  3. Restart the server.

The mod ships its own asset pack — items, recipes, 3D model, textures, icons and translations — so there is nothing else to install.

Languages included: English, Português (Brasil), Русский, Українська and 简体中文.

The Upgradable Magnets [HyBaubles] Team

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