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Umbral Tether

A Void-bound charm that pulls you back from death, at a price.
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UmbralTether-1.2.2.jar

File nameUmbralTether-1.2.2.jar
Uploader
AstroModsAstroMods
Uploaded
Oct 31, 2026
Downloads
13
Size
305.0 KB
File ID
9388530
Type
R
Release
Supported game versions
  • 0.7

What's new

Umbral Tether - Changelog

1.2.2

Fixed

  • The Tether is now decided at the very last step before damage is applied, after every damage filter (the game's and other mods') has run. Items that make you invulnerable, such as a spellbook that launches you into the air, can no longer use up the Tether on damage that is blocked.

1.2.1

Fixed

  • The Tether no longer goes off when you cannot actually be hurt. If the damage is already blocked by the game's invulnerability or by another mod (for example a spellbook that makes you invulnerable while launched in the air), the Tether is kept. It now checks after the game's own invulnerability filter has run, and also skips damage that is already cancelled, players with the invulnerable or intangible state, and active invulnerability effects.

1.2.0

Added

  • Void Shroud: after a save you turn see-through for 4 seconds and nearby hostile mobs lose track of you. On/off, duration and mob range are in the menu.
  • Greater Umbral Tether: a craftable upgrade (1 Umbral Tether + 4 Purple Crystal Shards + 3 Essence of the Void + 3 Essence of Life, Tier 3 Workbench, Tools tab). Revives you with 75% health and a 5-second cooldown. If you carry both kinds, the Greater one is used first.
  • Ally pull: the burst can also give nearby players a short 30% damage shield. Off by default.
  • Save stats: times saved, saved by a Greater Tether, enemies blasted away and longest streak. Shown in /tether options and with /tether stats.
  • Admin menu: new sections for the Greater Tether, Ally pull and Void Shroud. The menu window is taller to fit them.
  • New settings: shroudEnabled, shroudSeconds, shroudRadius, allyShield, allyRadius, allySeconds, greaterHealPercent, greaterCooldownSeconds.
  • The Greater Tether is gold all the way through: its glow, the death-save burst, and the invulnerability, speed and Void Sickness effects on your character (including the screen tint).
  • New command: /tether givegreater (admin, for testing).

Notes

  • Works with Hytale 0.6.x and 0.7.x.
  • Restart Hytale after replacing the jar.

1.1.1

Added

  • Void Burst: when the Tether shatters, hostile mobs within 6 blocks are thrown away from you and slowed for 3 seconds (purple tint). Other players are not affected unless enabled.
  • Admin menu (/tether menu): new VOID BURST section - radius (0 = off), push strength, slow time, and a "Push players too" toggle.
  • Player menu: personal options for tint, idle sound, save sounds and chat messages.
  • Tiered buffs and debuffs (level 0-5, configurable duration): Resistance, Regeneration, Anchoring (knockback resistance) after a save; Frailty, Weariness and Exhaustion as the price.
  • Escalating price: saving again within 5 minutes makes the debuffs last 25% longer, up to 4 stacks.
  • New commands/settings: burstRadius, burstForce, burstSlowSeconds, burstPlayers, plus level/seconds settings for every buff and debuff.
  • Drop chances, drop counts, cooldown, heal amount and effect durations adjustable in the menu.

Changed

  • Version and author credit (AstroMods) updated.
  • Menu layout rearranged (Escalating Price moved to the left column).

Fixed

  • Menu buttons for whole-number settings (buff/debuff levels, cooldown, price stacks, tethers per drop) did nothing, so levels could not be set to 0. They now save correctly.

Notes

  • Works with Hytale 0.6.x and 0.7.x (manifest target version: >=0.6.0 <0.8.0). Checked against the 0.7.0 server.
  • Push strength units are untested; adjust "Push strength" in the menu if mobs move too little or too far.
  • Restart Hytale after replacing the jar.

1.1.0

  • Previous public release.

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