Triggerfleets

A recreation of the Battleship boardgame done entirely with Trigger Volumes!
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Description

This mod is for the Hytale pre-release branch only!

Why make this?

Brings a lot of nostalgia, also wanted to try to do some modeling.

 

How to install?

  • Download the latest .zip file.
  • Put it into your Mods folder, usually located in AppData/Roaming/Hytale/data/pre-release/Mods.
  • Create a creative world with the mod selected.
  • Do /inst or /instance to go to the Triggerfleets Instance Triggerfleets/TriggerfleetsMinigameMap.

How to play?

2 players need to stand on 2 separate platforms, one red labeled 1 and one blue labeled 2. After a second, both players will be teleported to their boards.

Place your 5 boats on the bottom board and then place the "Ready" checkmark block inside the hole near the number 10 to signify that you are ready. Once both players are ready, the game will start.

Place pins on the board in front to shoot at the enemy ships. If a part of a ship is hit, it will glow with a blue pulsating square.

Once you've sunk all of the opponent's ships, you win, and after a few seconds you get sent back to the spawn point of the map where you can try to play another round.

Things to note:

  1. Player 1 always starts first
  2. If you hit a ship, the turn does not get passed, and instead you get another chance to shoot; the turn only switches to the other player when you miss.
  3. If you place a pin on a board and nothing happens, it's intended. Not because I want it to be that way, but because Trigger Volumes have a severe bug that renders some of Trigger Volumes non-functional unless replaced, which makes other Triggers non-functional. Unless this gets fixed in the game, this will remain an unfixable bug.

 

The Triggerfleets Team

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Dabbling with Hytale WorldGenV2

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