File Details
Tameable Animals
- R
- Jan 22, 2026
- 279.04 KB
- 5.8K
- Early Access
File Name
TameableAnimals-1.2.jar
Supported Versions
- Early Access
- Added a config to select which groups can be tamed
- By default this now includes all prey, livestock and critters. However if they dont have a loved item set it still wont work
- Now on tame it will:
- Remove the item from the players inventory
- Make the npc play a eating animation
- Block other interactions for 2-4 seconds
- Display the heart effects
- Tame
- Added the ability to feed tamed animals to heal them (should only prompt if they need healing)
- This can be disabled by setting the IsFeedable stat in the template to false
- There is an oddity where you have to scroll off of the item after feeding to be able to mount, ill look into
- Hopefully removed the over population check from tamed npcs (no more despawning?)
- Many tweaks to the template stats to make tamed npcs behaviour more consistent
- Tamed timid critters like rabbits may still flee if you sprint near them (can change but kept it for now, feels right)
- Fixed needing a loved item in your hand in order to mount a npc (oops)
- General clean up

