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Tales of the Void

Find forgotten technologies. Explore the void. Fear them all. Defy the mechanisms and explore an eerie world full of mysteries.
These abandoned structures seems to be a bit... unusual?

These abandoned structures seems to be a bit... unusual?

You've probably never wanted to find out what comes behind the rocks...

You've probably never wanted to find out what comes behind the rocks...

You feel a bit cold in the mountains.

You feel a bit cold in the mountains.

You may find something, that may give you more questions, rather than answers...

You may find something, that may give you more questions, rather than answers...

No one knows why there are so much fog...

No one knows why there are so much fog...

Description

TalesOfTheVoid_Text2

Entities born at the intersection of corrupted matter and forgotten mechanisms. What was once a functional system slowly decayed, leaving behind echoes: autonomous constructs, warped lifeforms, and unstable space that no longer follow the original design.

Void C̶r̶e̶a̶t̶u̶r̶a Creatures are not just monsters… They are remnants of a machine that kept running long after its purpose was lost.

There's no obvious way out of this world, but maybe a bit of exploring… or perhaps… a battle, will open the road back home 🚪


Overview

Tales of the Void is an attempt to create a major Hytale mod created during a 4-day ModJam event. The mod introduces a new dimension filled with unique biomes, structures, mobs, and lore, all centered around the theme of Void-Tech theme.

Implemented Custom Content:

  • Music & Sound Effects
  • Mobs
  • Animations
  • Dimension
  • Structures
  • Biomes
  • Blocks
  • Block overlays
  • Loot
  • Items
  • Decorations
  • Dungeons with the Boss

How to Install?

Just download the .jar file, put into Mods folder, select the mod in your world menu and you're should be ready to go. No dependencies needed.

While this mod is proved to work just fine, some other mods may break something due to some of hardcoded stuff in the mod to mitigate the Hytale limitations.

How to Start?

It's easy to start. Just craft the Abyss Portal in the Arcanist's Workbench and go through it to access the dimension. Explore, survive and come back… if you can.

Authors

  • DenisMasterHerobrine >> Worldgen development and other pack development shenanigans, packagement, original game design and concepts for this mod, researching stuff here and there.
  • pon1mashik >> Help with models and textures, mobs and Sanctuary dungeon.
  • chmonyasik >> General help with animations, modelling, help with ideas and screenshots/videos.
  • Desenger >> Major help with the mod textures and modelling. Major help with building stuff and prefabs.

Credits

Thanks to:

Used assets:

Developer's Notes

Hytale is still in an early alpha stage, which introduced a significant number of limitations and unexpected challenges 🥀

  • Attack animations are partially hardcoded (or at least that's how we understood it - figuring it out would have taken a lot of time, so we decided to work around it and adapt the custom mob models to the existing attacks of some mobs that are already in the game)

  • Structure generation caused numerous edge cases and instability

  • Portal logic required multiple experimental implementations before working reliably, several core systems were simply unavailable (Huge thanks to joshieman for the opportunity to use Shared Structures! However, in the final version we decided to drop the library. We changed our approach due to Hytale breaking changes introduced in the last patch)

The Tales of the Void Team

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