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Stunning Combat

Adds Parries, Shield Bash Stuns, Damage Type Weaknesses/Resistances, and Critical Hits! (Now compatible with Perfect Parries!)
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StunningCombat-1.4.0.jar

File nameStunningCombat-1.4.0.jar
Uploader
DanBaghDanBagh
Uploaded
Aug 27, 2026
Downloads
838
Size
2.0 MB
File ID
8744545
Type
R
Release
Supported game versions
  • 0.6

What's new

Added

  • Updated to Hytale Update 6 (0.6.0).
  • Damage weakness and resistance system. Enemies and weapons can now have damage types, with custom floating hit indicators showing when a hit is resisted or extra effective.
  • Critical hits on stunned enemies are now shown with gold hit indication numbers.
  • Stunning Bash. Landing a shield bash on an attacking enemy stuns it, with stun length scaling by shield tier.
  • Projectile reflection. Swing a longsword at an incoming arrow, bomb, or spell to send it back along your aim. Reflected shots count as yours.
  • Elemental damage typing for staves, the frost sword, and projectiles, plus silver and frost damage modifiers.
  • Independently toggleable sub-plugins. Parry, Stun, Crit, Stunning Bash, Reflect, Damage Type Modifiers, and Damage Indicators can each be enabled or disabled on their own.
  • Perfect Parries and Perfect Utils compatibility. When Perfect Parries is installed it takes over parrying automatically, our critical-hit sound and gold numbers still play on its critical hits.

Changed

  • Parries no longer stun enemies by default. Can be changed in the config using the command /stunningcombat

Fixed

  • Stunned enemies no longer keep playing their attack animations.

Custom Weapon/Projectile Damage Types, Projectile Reflectors, Group Damage Type Modifiers, and Shield Stun Tiers can be implemented using Patchly and any Asset Pack or Plugin. Reach out on Discord if you need any assistance!

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