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SpawnConnect

SpawnConnect is a lightweight Hytale hub mod that teleports players to spawn on every login, preventing portal-side respawns. Includes a simple JSON config with optional override world + XYZ, plus clear startup logs.

SpawnConnect

SpawnConnect is a lightweight Hytale server mod built for HUB servers.
It ensures players always spawn where you want when they connect, instead of respawning at their previous location (for example, near where they were before disconnecting).


Why this mod exists

On many HUB setups, players return from game servers and reconnect near a portal location.
That can create confusion, crowding, or inconsistent player flow.

SpawnConnect fixes that by forcing a clean spawn teleport on player connection.


Features

  • Teleports players on every connection
  • Prevents “spawn next to portal” reconnect behavior
  • Optional fixed override spawn coordinates
  • Optional target world for override teleport
  • Auto-generated JSON config
  • Clear startup/shutdown console logs
  • Safe defaults for quick setup

Configuration

SpawnConnect creates:

config.json

Default config:

{
  "overrideSpawn": false,
  "coordinates": {
    "world": "default",
    "x": 0.0,
    "y": 0.0,
    "z": 0.0
  }
}
 

Options

  • overrideSpawn

    • false (default): use the world’s normal spawn provider
    • true: use custom coordinates below

       

    • coordinates.world


Example use cases

  • HUB with portal network to minigame servers
  • Centralized spawn control for all reconnects
  • Consistent onboarding point for players
  • Preventing portal-area congestion

Notes

  • If overrideSpawn=true and configured world does not exist, teleport is skipped and a warning is logged.
  • Config is created automatically on first run.
  • Invalid/empty config is rebuilt with defaults.

Version focus

Current version includes:

  • world-aware override coordinates (coordinates.world)
  • forced config folder path: mods/SpawnConnect
  • improved operational logs

It ensures players always spawn where you want when they connect, instead of appearing near the last portal they used. Mentionne pas portal mais dit plusott aulieux de respawn au derniere endroit ou il eatit example pres d,Un portal etc
 
 

It ensures players always spawn where you want when they connect, instead of respawning at their previous location (for example, near where they were before disconnecting).

The SpawnConnect Team

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