SpawnConnect
SpawnConnect is a lightweight Hytale server mod built for HUB servers.
It ensures players always spawn where you want when they connect, instead of respawning at their previous location (for example, near where they were before disconnecting).
Why this mod exists
On many HUB setups, players return from game servers and reconnect near a portal location.
That can create confusion, crowding, or inconsistent player flow.
SpawnConnect fixes that by forcing a clean spawn teleport on player connection.
Features
- Teleports players on every connection
- Prevents “spawn next to portal” reconnect behavior
- Optional fixed override spawn coordinates
- Optional target world for override teleport
- Auto-generated JSON config
- Clear startup/shutdown console logs
- Safe defaults for quick setup
Configuration
SpawnConnect creates:
Default config:
"overrideSpawn": false,
"coordinates": {
"world": "default",
"x": 0.0,
"y": 0.0,
"z": 0.0
}
}
Options
-
overrideSpawn
- false (default): use the world’s normal spawn provider
- true: use custom coordinates below
-
coordinates.world
- World name used when overrideSpawn=true
- Default: "default"
coordinates.x, coordinates.y, coordinates.z
- Target coordinates used when overrideSpawn=true
Example use cases
- HUB with portal network to minigame servers
- Centralized spawn control for all reconnects
- Consistent onboarding point for players
- Preventing portal-area congestion
Notes
- If overrideSpawn=true and configured world does not exist, teleport is skipped and a warning is logged.
- Config is created automatically on first run.
- Invalid/empty config is rebuilt with defaults.
Version focus
Current version includes:
- world-aware override coordinates (coordinates.world)
- forced config folder path: mods/SpawnConnect
- improved operational logs
It ensures players always spawn where you want when they connect, instead of respawning at their previous location (for example, near where they were before disconnecting).

