SocketReforge-1.3.7.jar
What's new
[1.3.7] - 2026-04-08
Added
- Refinement Expansion - Refinement now supports higher caps beyond +3 with tiered material costs, auto-split tier thresholds, and expanded multipliers/break/weight arrays.
- Refinement Materials - Added refinement material tiers (Refinement Glob, Refinement Glob Plus, Resonant Glob) for early/mid/late refinement bands.
- Runtime Config Enhancements - New runtime controls for max refine level, tier thresholds, per-level weights, and expanded multiplier/break tables.
- Refinement Label Controls - Configurable prefix/suffix labels per level (weapon + armor), with auto-fill defaults.
Changed
- Refinement Defaults Sync - Default reforge weight arrays now mirror the autoconfig tiered weight calculation.
Fixed
- Damage Numbers Position - Fixed floating damage numbers spawning in front of the player; they now render at their original target-based position.
Notes
- After updating, reconfigure your configs or run
/runtimeconfig(OP) and reset defaults to populate the new refinement settings.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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