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Socket Reforge

SocketReforge is a Hytale mod that adds RPG-style weapon reforging with upgrade levels and gem socketing for enhanced weapon customization.

File Details

SocketReforge-1.2.6.jar

  • R
  • Mar 4, 2026
  • 520.38 KB
  • 176
  • Early Access

File Name

SocketReforge-1.1.0.jar

Supported Versions

  • Early Access

[1.2.6] - 2026-03-04

Added

  • OP-only Bench Commands

    • Added /socketpunch to open Socket Punch UI
    • Added /essence to open Essence Socket UI
    • Added /reforgeadmin (alias /rfadmin) for held-item admin edits:
      • /reforgeadmin refine <0-3>
      • /reforgeadmin sockets <current> [max]
      • /reforgeadmin addmax <amount>
    • Admin edits now refresh related socket/refinement tooltips after updates
  • Reforge Bench HyUI Page

    • Added external HTML-driven Reforge bench page (ReforgeBench.html)
    • Keeps compatibility with existing refinement logic and SFX pipeline

Changed

  • Reforge Bench UI Layout

    • Refined preview data is now split into clearer sections/columns
    • Key metadata is shown in dedicated lines (Name, Refinement Level, current stat line)
    • Refinement chances are listed line-by-line
    • Expected damage outcome text is split into separate lines for readability
  • Refinement Support Item

    • Tool_Hammer_Iron can be used as optional support material in refinement
    • Hammer reduces break chance and loses 5% durability per refinement process
    • Hammer is consumed when durability reaches zero

Fixed

  • Socket/Essence Bench Behavior

    • Fixed Ingredient_Voidheart support detection in Essence bench UI dropdowns
    • Fixed post-process tooltip refresh issues after socket/essence updates
    • Fixed handling for broken sockets: repair-first flow now applies when required
    • Essence socketing can proceed when there is at least one available non-broken socket
    • Added hammer-based essence clearing failure behavior: durability still drops on fail and a random socket can break
  • Effect/Combat Corrections

    • Updated Void essence crit-damage progression to tiered 5% intervals up to 25% at T5
    • Added T5 Void Blood Pact behavior (HP sacrifice contributes to bonus damage)
    • Added T5 armor name prefixes for essence states:
      • Fire T5: Infernal
      • Ice T5: Glacial
    • Corrected several effect application paths (including lightning/defensive checks) in ECS handlers
  • Logging

    • Removed noisy Reforge bench template-path info spam from server logs