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Simple Arrow Pickup (Works for Pre-Release)

Arrows stay where they land. You can walk up and pick them back up. That’s it.
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ArrowPickup-1.0.1.jar

File nameArrowPickup-1.0.1.jar
Uploader
HytsuHytsu
Uploaded
Jan 31, 2026
Downloads
187
Size
13.2 KB
File ID
7554151
Type
R
Release
Supported game versions
  • Early Access

What's new

v1.0.1

 

  • Arrows no longer disappear when they land in the world
  • Projectiles that stop moving are converted into pickupable arrow items
  • Dropped arrow type is derived from the projectile model (example: Arrow_Crude → Weapon_Arrow_Crude)
  • Arrows drop at their final impact position, not at the player
  • Arrows that hit mobs are not converted, normal combat behavior is the same
  • Added pickup delay to prevent instant re-collection on the same tick
  • Prevented duplication and projectile cleanup issues
  • Improved stability by avoiding persistent projectile entities

Known limitation

  • Arrows are dropped as items instead of remaining embedded in blocks due to current engine/API limitations

Design note / workaround

  • Original goal was to make arrows persistent in the world
  • Due to my current moder level (or API limitations), persistent embedded projectiles aren’t viable yet
  • As a workaround, arrows that do not hit a mob are converted into dropped items instead
  • This keeps arrows recoverable without breaking combat or physics systems

But it works, have fun, let me know if there are bugs.

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