File Details
Shards-0.4.0.jar
- B
- Apr 6, 2026
- 310.15 KB
- 33
- Early Access
File Name
Shards-0.4.0.jar
Supported Versions
- Early Access
IMPORTANT This is a minor version bump with breaking changes to existing worlds. If you have a save you have been playing and want to keep, I would recommend not upgrading.
In addition to the below, there are also various fixes to issues that were discovered.
Structure Changes
- Overhauled how rifts are stored. Instead of stored on the world they are now stored in a
rifts.json.- This is the breaking change mentioned above. The reasoning was due to complications with storing a rift that connects two worlds on a single world.
- New asset type
ShardPoolthat lets you define shard types to be auto loaded by the plugin.- Properties
- ShardTypes: An array of
ShardTypein the pool. - TargetCount: How many from the pool to keep loaded.
- Priority: The priority of this pool over other pools.
- RequiredMemoryLevel: The required memory level to have for this pool's shards to be loaded.
- EnabledByDefault: Determines if this pool is enabled for use by default.
- ShardTypes: An array of
- Properties
- Removed the
ManagedShardGroupsconfiguration from theconfig.jsonof the plugin in favor of theShardPool. - Added
ShardPoolOverridesconfiguration to theconfig.jsonof the plugin to allow overriding ofShardPoolvalues.- Document with properties mapped to the
ShardPoolasset id you wish to override. - Can override most properties such as...
- "Enabled"
- "TargetCount"
- "Priority"
- "RequiredMemoryLevel"
- Document with properties mapped to the
- Made it so static rifts only spawn one at a time.
- Reduced the interval of static rift spawning attempts from 30 seconds to 5 seconds.
- Removed the constraint that prevents shard worlds from collapsing if it has any connected rifts.
Gameplay Changes
- Introduced an element of progression by having shard worlds locked behind your memory level.
- Zone 1 shard worlds are locked behind memory level 2 (10 memories)
- Zone 2 shard worlds are locked behind memory level 3 (25 memories)
- Zone 3 shard worlds are locked behind memory level 4 (50 memories)
- Zone 5 shard worlds are locked behind memory level 6 (100 memories)
- Reduced the lifetime out of the box shard worlds from 8 hours to 2 hours.
- Restructured the rift connections
- Every shard world has a rift connection that leads to home (default world).
- Every zone has guaranteed rift connections to other shard worlds of the same zone.
- Changed the lifetime of rifts.
- "Home" rifts, or rifts that form a connection chain back to the default world, have a lifetime of 1 hour.
- Intra zone rifts, rifts that always connect between two shard worlds of the same zone, have a lifetime of 30 min.
- Made changes to try and prevent the forgotten temple in the default world from partially having it's structure cut off by the edge of the world.

