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Shards

Explore Hytale through a network of shard worlds connected by rift portals that continuously spawn and collapse over time.

File Details

Shards-0.4.0.jar

  • B
  • Apr 6, 2026
  • 310.15 KB
  • 33
  • Early Access

File Name

Shards-0.4.0.jar

Supported Versions

  • Early Access

IMPORTANT This is a minor version bump with breaking changes to existing worlds. If you have a save you have been playing and want to keep, I would recommend not upgrading.

In addition to the below, there are also various fixes to issues that were discovered.

Structure Changes

  • Overhauled how rifts are stored. Instead of stored on the world they are now stored in a rifts.json.
    • This is the breaking change mentioned above. The reasoning was due to complications with storing a rift that connects two worlds on a single world.
  • New asset type ShardPool that lets you define shard types to be auto loaded by the plugin.
    • Properties
      • ShardTypes: An array of ShardType in the pool.
      • TargetCount: How many from the pool to keep loaded.
      • Priority: The priority of this pool over other pools.
      • RequiredMemoryLevel: The required memory level to have for this pool's shards to be loaded.
      • EnabledByDefault: Determines if this pool is enabled for use by default.
  • Removed the ManagedShardGroups configuration from the config.json of the plugin in favor of the ShardPool.
  • Added ShardPoolOverrides configuration to the config.json of the plugin to allow overriding of ShardPool values.
    • Document with properties mapped to the ShardPool asset id you wish to override.
    • Can override most properties such as...
      • "Enabled"
      • "TargetCount"
      • "Priority"
      • "RequiredMemoryLevel"
  • Made it so static rifts only spawn one at a time.
  • Reduced the interval of static rift spawning attempts from 30 seconds to 5 seconds.
  • Removed the constraint that prevents shard worlds from collapsing if it has any connected rifts.

Gameplay Changes

  • Introduced an element of progression by having shard worlds locked behind your memory level.
    • Zone 1 shard worlds are locked behind memory level 2 (10 memories)
    • Zone 2 shard worlds are locked behind memory level 3 (25 memories)
    • Zone 3 shard worlds are locked behind memory level 4 (50 memories)
    • Zone 5 shard worlds are locked behind memory level 6 (100 memories)
  • Reduced the lifetime out of the box shard worlds from 8 hours to 2 hours.
  • Restructured the rift connections
    • Every shard world has a rift connection that leads to home (default world).
    • Every zone has guaranteed rift connections to other shard worlds of the same zone.
    • Changed the lifetime of rifts.
      • "Home" rifts, or rifts that form a connection chain back to the default world, have a lifetime of 1 hour.
      • Intra zone rifts, rifts that always connect between two shard worlds of the same zone, have a lifetime of 30 min.
  • Made changes to try and prevent the forgotten temple in the default world from partially having it's structure cut off by the edge of the world.