This project provides a server-side integration for handling purchases made through external storefronts.
It allows servers to securely receive and verify purchase events, then deliver content using a webhook-based flow. All checkout and payment handling remains external, while the server is responsible only for validation and delivery.
The plugin is designed to work with McSets, an external commerce platform for game servers. McSets handles the storefront, checkout, and payment processing, while this plugin connects your server to those purchase events in a safe and controlled way.
The focus is on flexibility and reliability. By keeping payment logic outside the server, owners can manage products and payments through a web-based dashboard without locking their server into a specific in-game shop or UI.
How it works
When a purchase is completed through the external storefront, a secure webhook request is sent to the server.
The plugin validates the incoming request, processes the purchase data, and triggers the appropriate server-side delivery logic. No payment information is handled in-game, and no client-side components are required.
This approach keeps the server lightweight, reduces risk, and allows storefront changes without requiring server-side rewrites.
Key features
Secure server-side purchase verification
Webhook-driven delivery flow
Designed for use with external storefronts
No in-game UI or client-side dependencies
Lightweight and suitable for production servers
Requirements
A server running a supported version of the game
A McSets account with an active storefront
Internet access to receive webhook requests
Basic server configuration access
Documentation and setup guides are available through the project links.

